[Mesa-dev] V3 ARB_arrays_of_arrays GLSL ES

Timothy Arceri t_arceri at yahoo.com.au
Thu Jul 30 04:57:14 PDT 2015


On Thu, 2015-07-30 at 14:16 +0300, Tapani Pälli wrote:
> patches 1,2,3

I'm going to push these so they get as much testing as possible.

> 
> and patches for AoA size calculation 11,12,16
> 
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
> 
> (will review some more later)

That would be great thanks.

> 
> On 07/29/2015 04:56 PM, Timothy Arceri wrote:
> > If useful the series is in the 'gles8' branch of the repo here:
> > https://github.com/tarceri/Mesa_arrays_of_arrays.git
> > 
> > Changes in v3:
> > - Rebased on the tessellation and subroutine changes
> > - Atomic counter AoA now working including indirect indexing (previously I 
> > had broken piglit tests that were always passing as long as the shader 
> > compiled)
> > - Included fix for atomic counters with binding other than 0
> > - Split the program interface query chages for easier review
> > 
> > Changes in v2:
> > - Reworked how uniform AoA are handled which simplified things greatly.
> > - Transform feedback and program interface query now working with AoA.
> > - Speed up glsl optimisation pass via improvement to dead code 
> > elimination.
> > - Some smaller reviewed patches pushed.
> > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 


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