[Mesa-dev] [PATCH] r600, compute: force tiling on 2D and 3D texture compute resources

Zoltan Gilian zoltan.gilian at gmail.com
Thu Jul 30 15:06:06 PDT 2015


To circumvent a problem occuring when LINEAR_ALIGNED array mode is
selected on a TEXTURE_2D RAT.
This configuration causes MEM_RAT STORE_TYPED to write to incorrect
locations.
---
 src/gallium/drivers/radeon/r600_texture.c | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index 8169e05..8979a98 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -706,6 +706,7 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
 				   const struct pipe_resource *templ)
 {
 	const struct util_format_description *desc = util_format_description(templ->format);
+	bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
 
 	/* MSAA resources must be 2D tiled. */
 	if (templ->nr_samples > 1)
@@ -715,10 +716,15 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
 	if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
 		return RADEON_SURF_MODE_LINEAR_ALIGNED;
 
+	/* Force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
+	if ((templ->target == PIPE_TEXTURE_2D ||
+		 templ->target == PIPE_TEXTURE_3D) &&
+	    (templ->bind & PIPE_BIND_COMPUTE_RESOURCE))
+		force_tiling = true;
+
 	/* Handle common candidates for the linear mode.
 	 * Compressed textures must always be tiled. */
-	if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) &&
-	    !util_format_is_compressed(templ->format)) {
+	if (!force_tiling && !util_format_is_compressed(templ->format)) {
 		/* Not everything can be linear, so we cannot enforce it
 		 * for all textures. */
 		if ((rscreen->debug_flags & DBG_NO_TILING) &&
-- 
2.4.6



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