[Mesa-dev] [PATCH] r600, compute: force tiling on 2D and 3D texture compute resources
Michel Dänzer
michel at daenzer.net
Thu Jul 30 20:15:26 PDT 2015
On 31.07.2015 07:06, Zoltan Gilian wrote:
> To circumvent a problem occuring when LINEAR_ALIGNED array mode is
> selected on a TEXTURE_2D RAT.
> This configuration causes MEM_RAT STORE_TYPED to write to incorrect
> locations.
[...]
> @@ -715,10 +716,15 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
> if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
> return RADEON_SURF_MODE_LINEAR_ALIGNED;
>
> + /* Force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
> + if ((templ->target == PIPE_TEXTURE_2D ||
> + templ->target == PIPE_TEXTURE_3D) &&
> + (templ->bind & PIPE_BIND_COMPUTE_RESOURCE))
> + force_tiling = true;
This should test (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) first.
Also, does the same restriction apply to SI and newer GPUs?
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
More information about the mesa-dev
mailing list