[Mesa-dev] [PATCH v3 (part2) 49/56] main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query

Samuel Iglesias Gonsálvez siglesias at igalia.com
Fri Jul 31 00:32:37 PDT 2015


On Fri, 2015-07-31 at 09:09 +0300, Tapani Pälli wrote:
> On 07/14/2015 10:46 AM, Iago Toral Quiroga wrote:
> > From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > 
> > Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries.
> > 
> > Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > ---
> >   src/glsl/ir_uniform.h            |   5 +
> >   src/glsl/link_uniforms.cpp       |  17 ++-
> >   src/glsl/linker.cpp              |  10 +-
> >   src/mesa/main/program_resource.c |   7 +-
> >   src/mesa/main/shader_query.cpp   | 265 
> > +++++++++++++++++++++++++++++++++++++--
> >   5 files changed, 289 insertions(+), 15 deletions(-)
> > 
> > diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
> > index e1b8014..71d894c 100644
> > --- a/src/glsl/ir_uniform.h
> > +++ b/src/glsl/ir_uniform.h
> > @@ -186,6 +186,11 @@ struct gl_uniform_storage {
> >       * This is a built-in uniform that should not be modified 
> > through any gl API.
> >       */
> >      bool builtin;
> > +
> > +   /**
> > +    * This is a shader storage buffer variable, not an uniform.
> > +    */
> > +   bool is_shader_storage;
> >   };
> > 
> >   #ifdef __cplusplus
> > diff --git a/src/glsl/link_uniforms.cpp 
> > b/src/glsl/link_uniforms.cpp
> > index eefe7dc..29a8799 100644
> > --- a/src/glsl/link_uniforms.cpp
> > +++ b/src/glsl/link_uniforms.cpp
> > @@ -638,6 +638,9 @@ private:
> >         if (!this->uniforms[id].builtin)
> >            this->uniforms[id].storage = this->values;
> > 
> > +      this->uniforms[id].is_shader_storage =
> > +         current_var->is_in_shader_storage_block();
> > +
> >         if (this->ubo_block_index != -1) {
> >   	 this->uniforms[id].block_index = this->ubo_block_index;
> > 
> > @@ -647,8 +650,12 @@ private:
> >   	 this->ubo_byte_offset += type->std140_size(row_major);
> > 
> >   	 if (type->is_array()) {
> > -	    this->uniforms[id].array_stride =
> > -	       glsl_align(type->fields.array
> > ->std140_size(row_major), 16);
> > +	    if (type->interface_packing == 
> > GLSL_INTERFACE_PACKING_STD430)
> > +	       this->uniforms[id].array_stride =
> > +		  type->fields.array->std430_size(row_major);
> > +	    else
> > +	       this->uniforms[id].array_stride =
> > +		  glsl_align(type->fields.array
> > ->std140_size(row_major), 16);
> >   	 } else {
> >   	    this->uniforms[id].array_stride = 0;
> >   	 }
> > @@ -659,7 +666,11 @@ private:
> >               const unsigned items = row_major ? matrix
> > ->matrix_columns : matrix->vector_elements;
> > 
> >               assert(items <= 4);
> > -            this->uniforms[id].matrix_stride = glsl_align(items * 
> > N, 16);
> > +            if (type->interface_packing == 
> > GLSL_INTERFACE_PACKING_STD430)
> > +               this->uniforms[id].matrix_stride = items < 3 ? 
> > items * N :
> > +                                                  glsl_align(items 
> > * N, 16);
> > +            else
> > +               this->uniforms[id].matrix_stride = glsl_align(items 
> > * N, 16);
> >   	    this->uniforms[id].row_major = row_major;
> >   	 } else {
> >   	    this->uniforms[id].matrix_stride = 0;
> > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> > index 330ef56..e82aa61 100644
> > --- a/src/glsl/linker.cpp
> > +++ b/src/glsl/linker.cpp
> > @@ -2852,14 +2852,18 @@ build_program_resource_list(struct 
> > gl_context *ctx,
> >            }
> >         }
> > 
> > -      if (!add_program_resource(shProg, GL_UNIFORM,
> > +      bool is_shader_storage =  shProg
> > ->UniformStorage[i].is_shader_storage;
> > +      GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : 
> > GL_UNIFORM;
> > +      if (!add_program_resource(shProg, type,
> >                                   &shProg->UniformStorage[i], 
> > stageref))
> >            return;
> >      }
> > 
> > -   /* Add program uniform blocks. */
> > +   /* Add program uniform blocks and shader storage blocks. */
> >      for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
> > -      if (!add_program_resource(shProg, GL_UNIFORM_BLOCK,
> > +      bool is_shader_storage = shProg
> > ->UniformBlocks[i].IsShaderStorage;
> > +      GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : 
> > GL_UNIFORM_BLOCK;
> > +      if (!add_program_resource(shProg, type,
> >             &shProg->UniformBlocks[i], 0))
> >            return;
> >      }
> > diff --git a/src/mesa/main/program_resource.c 
> > b/src/mesa/main/program_resource.c
> > index d857b84..0444e3b 100644
> > --- a/src/mesa/main/program_resource.c
> > +++ b/src/mesa/main/program_resource.c
> > @@ -40,6 +40,8 @@ supported_interface_enum(GLenum iface)
> >      case GL_PROGRAM_OUTPUT:
> >      case GL_TRANSFORM_FEEDBACK_VARYING:
> >      case GL_ATOMIC_COUNTER_BUFFER:
> > +   case GL_BUFFER_VARIABLE:
> > +   case GL_SHADER_STORAGE_BLOCK:
> >         return true;
> >      case GL_VERTEX_SUBROUTINE:
> >      case GL_TESS_CONTROL_SUBROUTINE:
> > @@ -53,8 +55,6 @@ supported_interface_enum(GLenum iface)
> >      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
> >      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
> >      case GL_COMPUTE_SUBROUTINE_UNIFORM:
> > -   case GL_BUFFER_VARIABLE:
> > -   case GL_SHADER_STORAGE_BLOCK:
> >      default:
> >         return false;
> >      }
> > @@ -116,6 +116,7 @@ _mesa_GetProgramInterfaceiv(GLuint program, 
> > GLenum programInterface,
> >      case GL_MAX_NUM_ACTIVE_VARIABLES:
> >         switch (programInterface) {
> >         case GL_UNIFORM_BLOCK:
> > +      case GL_SHADER_STORAGE_BLOCK:
> >            for (i = 0, *params = 0; i < shProg
> > ->NumProgramResourceList; i++) {
> >               if (shProg->ProgramResourceList[i].Type == 
> > programInterface) {
> >                  struct gl_uniform_block *block =
> > @@ -220,12 +221,14 @@ _mesa_GetProgramResourceIndex(GLuint program, 
> > GLenum programInterface,
> >      case GL_PROGRAM_INPUT:
> >      case GL_PROGRAM_OUTPUT:
> >      case GL_UNIFORM:
> > +   case GL_BUFFER_VARIABLE:
> >      case GL_TRANSFORM_FEEDBACK_VARYING:
> >         /* Validate name syntax for array variables */
> >         if (!valid_program_resource_index_name(name))
> >            return GL_INVALID_INDEX;
> >         /* fall-through */
> >      case GL_UNIFORM_BLOCK:
> > +   case GL_SHADER_STORAGE_BLOCK:
> >         res = _mesa_program_resource_find_name(shProg, 
> > programInterface, name);
> >         if (!res)
> >            return GL_INVALID_INDEX;
> > diff --git a/src/mesa/main/shader_query.cpp 
> > b/src/mesa/main/shader_query.cpp
> > index a6246a3..2f1b8e2 100644
> > --- a/src/mesa/main/shader_query.cpp
> > +++ b/src/mesa/main/shader_query.cpp
> > @@ -482,6 +482,7 @@ _mesa_program_resource_name(struct 
> > gl_program_resource *res)
> >      const ir_variable *var;
> >      switch (res->Type) {
> >      case GL_UNIFORM_BLOCK:
> > +   case GL_SHADER_STORAGE_BLOCK:
> >         return RESOURCE_UBO(res)->Name;
> >      case GL_TRANSFORM_FEEDBACK_VARYING:
> >         return RESOURCE_XFB(res)->Name;
> > @@ -496,6 +497,7 @@ _mesa_program_resource_name(struct 
> > gl_program_resource *res)
> >      case GL_PROGRAM_OUTPUT:
> >         return RESOURCE_VAR(res)->name;
> >      case GL_UNIFORM:
> > +   case GL_BUFFER_VARIABLE:
> >         return RESOURCE_UNI(res)->name;
> >      default:
> >         assert(!"support for resource type not implemented");
> > @@ -515,9 +517,11 @@ _mesa_program_resource_array_size(struct 
> > gl_program_resource *res)
> >      case GL_PROGRAM_OUTPUT:
> >         return RESOURCE_VAR(res)->data.max_array_access;
> >      case GL_UNIFORM:
> > +   case GL_BUFFER_VARIABLE:
> >         return RESOURCE_UNI(res)->array_elements;
> >      case GL_ATOMIC_COUNTER_BUFFER:
> >      case GL_UNIFORM_BLOCK:
> > +   case GL_SHADER_STORAGE_BLOCK:
> >         return 0;
> >      default:
> >         assert(!"support for resource type not implemented");
> > @@ -571,6 +575,8 @@ _mesa_program_resource_find_name(struct 
> > gl_shader_program *shProg,
> >         case GL_TRANSFORM_FEEDBACK_VARYING:
> >         case GL_UNIFORM_BLOCK:
> >         case GL_UNIFORM:
> > +      case GL_SHADER_STORAGE_BLOCK:
> > +      case GL_BUFFER_VARIABLE:
> >            if (strncmp(rname, name, baselen) == 0) {
> >               /* Basename match, check if array or struct. */
> >               if (name[baselen] == '\0' ||
> > @@ -619,6 +625,7 @@ _mesa_program_resource_index(struct 
> > gl_shader_program *shProg,
> > 
> >      switch (res->Type) {
> >      case GL_UNIFORM_BLOCK:
> > +   case GL_SHADER_STORAGE_BLOCK:
> >         return RESOURCE_UBO(res)- shProg->UniformBlocks;
> >      case GL_ATOMIC_COUNTER_BUFFER:
> >         return RESOURCE_ATC(res) - shProg->AtomicBuffers;
> > @@ -644,6 +651,7 @@ _mesa_program_resource_find_index(struct 
> > gl_shader_program *shProg,
> >         switch (res->Type) {
> >         case GL_UNIFORM_BLOCK:
> >         case GL_ATOMIC_COUNTER_BUFFER:
> > +      case GL_SHADER_STORAGE_BLOCK:
> >            if (_mesa_program_resource_index(shProg, res) == index)
> >               return res;
> >            break;
> > @@ -651,6 +659,7 @@ _mesa_program_resource_find_index(struct 
> > gl_shader_program *shProg,
> >         case GL_PROGRAM_INPUT:
> >         case GL_PROGRAM_OUTPUT:
> >         case GL_UNIFORM:
> > +      case GL_BUFFER_VARIABLE:
> >            if (++idx == (int) index)
> >               return res;
> >            break;
> > @@ -785,6 +794,197 @@ program_resource_location(struct 
> > gl_shader_program *shProg,
> >      }
> >   }
> > 
> > +static char*
> > +get_top_level_name(const char *name)
> > +{
> > +   const char *first_dot = strchr(name, '.');
> > +   const char *first_square_bracket = strchr(name, '[');
> > +   int name_size = 0;
> > +   /* From GL_shader_storage_buffer_object spec:
> > +    *
> > +    * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer 
> > identifying the
> > +    *  number of active array elements of the top-level shader 
> > storage block
> > +    *  member containing to the active variable is written to 
> > <params>.  If the
> > +    *  top-level block member is not declared as an array, the 
> > value one is
> > +    *  written to <params>.  If the top-level block member is an 
> > array with no
> > +    *  declared size, the value zero is written to <params>.
> > +    */
> > +
> > +   /* The buffer variable is on top level.*/
> > +   if (!first_square_bracket && !first_dot)
> > +      name_size = strlen(name);
> > +   else if ((!first_square_bracket ||
> > +            (first_dot && first_dot < first_square_bracket)))
> > +      name_size = first_dot - name;
> > +   else
> > +      name_size = first_square_bracket - name;
> > +
> > +   return strndup(name, name_size);
> > +}
> 
> I think instead of this function you should be able to do something 
> along the lines of:
> 
> const char *base_name_end;
> const char *base_name =
>     parse_program_resource_name(name, &base_name_end);
> 
> return strndup(base_name, base_name_end - base_name);
> 

OK

> > +
> > +static char*
> > +get_var_name(const char *name)
> > +{
> > +   const char *first_dot = strchr(name, '.');
> > +
> > +   if (!first_dot)
> > +      return strdup(name);
> > +
> > +   return strndup(first_dot+1, strlen(first_dot) - 1);
> > +}
> > +
> > +static GLint
> > +program_resource_top_level_array_size(struct gl_shader_program 
> > *shProg,
> > +                                      struct gl_program_resource 
> > *res,
> > +                                      const char *name)
> > +{
> > +   int block_index = RESOURCE_UNI(res)->block_index;
> > +   int array_size = -1;
> > +   char *var_name = get_top_level_name(name);
> > +   char *interface_name =
> > +      get_top_level_name(shProg->UniformBlocks[block_index].Name);
> > +
> > +   if (strcmp(var_name, interface_name) == 0) {
> > +      /* Deal with instanced array of SSBOs */
> > +      char *temp_name = get_var_name(name);
> > +      free(var_name);
> > +      var_name = get_top_level_name(temp_name);
> > +      free(temp_name);
> > +   }
> > +
> > +   for (unsigned i = 0; i < shProg->NumShaders; i++) {
> > +      if (shProg->Shaders[i] == NULL)
> > +         continue;
> > +
> > +      const gl_shader *stage = shProg->Shaders[i];
> > +      foreach_in_list(ir_instruction, node, stage->ir) {
> > +         ir_variable *var = node->as_variable();
> > +         if (!var || !var->get_interface_type() ||
> > +             var->data.mode != ir_var_shader_storage)
> > +            continue;
> > +
> > +         const glsl_type *interface = var->get_interface_type();
> > +
> > +         if (strcmp(interface_name, interface->name) != 0) {
> > +            continue;
> > +         }
> 
> strip { } for single line statement
> 

OK

> > +
> > +         for (unsigned i = 0; i < interface->length; i++) {
> > +            const glsl_struct_field *field = &interface
> > ->fields.structure[i];
> > +            if (strcmp(field->name, var_name) != 0)
> > +               continue;
> > +            /* From GL_ARB_program_interface_query spec:
> > +             *
> > +             * "For the property TOP_LEVEL_ARRAY_SIZE, a single 
> > integer
> > +             * identifying the number of active array elements of 
> > the top-level
> > +             * shader storage block member containing to the 
> > active variable is
> > +             * written to <params>.  If the top-level block member 
> > is not
> > +             * declared as an array, the value one is written to 
> > <params>.  If
> > +             * the top-level block member is an array with no 
> > declared size,
> > +             * the value zero is written to <params>.
> > +             */
> > +            if (field->type->is_unsized_array())
> > +               array_size = 0;
> > +            else if (field->type->is_array())
> > +               array_size = field->type->length;
> > +            else
> > +               array_size = 1;
> > +            goto found_top_level_array_size;
> > +         }
> > +      }
> > +   }
> > +found_top_level_array_size:
> > +   free(interface_name);
> > +   free(var_name);
> > +   return array_size;
> > +}
> > +
> > +static GLint
> > +program_resource_top_level_array_stride(struct gl_shader_program 
> > *shProg,
> > +                                        struct gl_program_resource 
> > *res,
> > +                                        const char *name)
> > +{
> > +   int block_index = RESOURCE_UNI(res)->block_index;
> > +   int array_stride = -1;
> > +   char *var_name = get_top_level_name(name);
> > +   char *interface_name =
> > +      get_top_level_name(shProg->UniformBlocks[block_index].Name);
> > +
> > +   if (strcmp(var_name, interface_name) == 0) {
> > +      /* Deal with instanced array of SSBOs */
> > +      char *temp_name = get_var_name(name);
> > +      free(var_name);
> > +      var_name = get_top_level_name(temp_name);
> > +      free(temp_name);
> > +   }
> > +
> > +   for (unsigned i = 0; i < shProg->NumShaders; i++) {
> > +      if (shProg->Shaders[i] == NULL)
> > +         continue;
> > +
> > +      const gl_shader *stage = shProg->Shaders[i];
> > +      foreach_in_list(ir_instruction, node, stage->ir) {
> > +         ir_variable *var = node->as_variable();
> > +         if (!var || !var->get_interface_type() ||
> > +             var->data.mode != ir_var_shader_storage)
> > +            continue;
> > +
> > +         const glsl_type *interface = var->get_interface_type();
> > +
> > +         if (strcmp(interface_name, interface->name) != 0) {
> > +            continue;
> > +         }
> > +
> > +         for (unsigned i = 0; i < interface->length; i++) {
> > +            const glsl_struct_field *field = &interface
> > ->fields.structure[i];
> > +            if (strcmp(field->name, var_name) != 0)
> > +               continue;
> > +            /* From GL_ARB_program_interface_query:
> > +             *
> > +             * "For the property TOP_LEVEL_ARRAY_STRIDE, a single 
> > integer
> > +             *  identifying the stride between array elements of 
> > the top-level
> > +             *  shader storage block member containing the active 
> > variable is
> > +             *  written to <params>.  For top-level block members 
> > declared as
> > +             *  arrays, the value written is the difference, in 
> > basic machine
> > +             *  units, between the offsets of the active variable 
> > for
> > +             *  consecutive elements in the top-level array.  For 
> > top-level
> > +             *  block members not declared as an array, zero is 
> > written to
> > +             *  <params>."
> > +             */
> > +            if (field->type->is_array()) {
> > +               const enum glsl_matrix_layout matrix_layout =
> > +                  glsl_matrix_layout(field->matrix_layout);
> > +               bool row_major = matrix_layout == 
> > GLSL_MATRIX_LAYOUT_ROW_MAJOR;
> > +               const glsl_type *array_type = field->type
> > ->fields.array;
> > +
> > +               if (array_type->is_record()) {
> > +                  if (field->type->interface_packing == 
> > GLSL_INTERFACE_PACKING_STD430) {
> > +                     array_stride = array_type
> > ->std430_size(row_major);
> > +                  } else {
> > +                     array_stride = array_type
> > ->std140_size(row_major);
> > +                     array_stride = glsl_align(array_stride, 16);
> > +                  }
> > +               } else {
> > +                  unsigned element_base_align = 0;
> > +                  if (field->type->interface_packing == 
> > GLSL_INTERFACE_PACKING_STD430) {
> > +                     array_stride = array_type
> > ->std430_base_alignment(row_major);
> > +                  } else {
> > +                     element_base_align = array_type
> > ->std140_base_alignment(row_major);
> > +                     array_stride = MAX2(element_base_align, 16);
> > +                  }
> > +               }
> > +            } else {
> > +               array_stride = 0;
> > +            }
> > +            goto found_top_level_array_size;
> > +         }
> > +      }
> > +   }
> > +found_top_level_array_size:
> > +   free(var_name);
> > +   return array_stride;
> > +}
> > +
> >   /**
> >    * Function implements following location queries:
> >    *    glGetAttribLocation
> > @@ -857,7 +1057,7 @@ is_resource_referenced(struct 
> > gl_shader_program *shProg,
> >      if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
> >         return RESOURCE_ATC(res)->StageReferences[stage];
> > 
> > -   if (res->Type == GL_UNIFORM_BLOCK)
> > +   if (res->Type == GL_UNIFORM_BLOCK || res->Type == 
> > GL_SHADER_STORAGE_BLOCK)
> >         return shProg->UniformBlockStageIndex[stage][index] != -1;
> > 
> >      return res->StageReferences & (1 << stage);
> > @@ -870,7 +1070,8 @@ get_buffer_property(struct gl_shader_program 
> > *shProg,
> >   {
> >      GET_CURRENT_CONTEXT(ctx);
> >      if (res->Type != GL_UNIFORM_BLOCK &&
> > -       res->Type != GL_ATOMIC_COUNTER_BUFFER)
> > +       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
> > +       res->Type != GL_SHADER_STORAGE_BLOCK)
> >         goto invalid_operation;
> > 
> >      if (res->Type == GL_UNIFORM_BLOCK) {
> > @@ -904,6 +1105,37 @@ get_buffer_property(struct gl_shader_program 
> > *shProg,
> >            }
> >            return RESOURCE_UBO(res)->NumUniforms;
> >         }
> > +   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
> > +      switch (prop) {
> > +      case GL_BUFFER_BINDING:
> > +         *val = RESOURCE_UBO(res)->Binding;
> > +         return 1;
> > +      case GL_BUFFER_DATA_SIZE:
> > +         *val = RESOURCE_UBO(res)->UniformBufferSize;
> > +         return 1;
> > +      case GL_NUM_ACTIVE_VARIABLES:
> > +         *val = 0;
> > +         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; 
> > i++) {
> > +            const char *iname = RESOURCE_UBO(res)
> > ->Uniforms[i].IndexName;
> > +            struct gl_program_resource *uni =
> > +               _mesa_program_resource_find_name(shProg, 
> > GL_BUFFER_VARIABLE, iname);
> > +            if (!uni)
> > +               continue;
> > +            (*val)++;
> > +         }
> > +         return 1;
> > +      case GL_ACTIVE_VARIABLES:
> > +         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; 
> > i++) {
> > +            const char *iname = RESOURCE_UBO(res)
> > ->Uniforms[i].IndexName;
> > +            struct gl_program_resource *uni =
> > +               _mesa_program_resource_find_name(shProg, 
> > GL_BUFFER_VARIABLE, iname);
> > +            if (!uni)
> > +               continue;
> > +            *val++ =
> > +               _mesa_program_resource_index(shProg, uni);
> > +         }
> > +         return RESOURCE_UBO(res)->NumUniforms;
> > +      }
> >      } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
> >         switch (prop) {
> >         case GL_BUFFER_BINDING:
> > @@ -942,6 +1174,10 @@ _mesa_program_resource_prop(struct 
> > gl_shader_program *shProg,
> >      if (res->Type != type)\
> >         goto invalid_operation;
> > 
> > +#define VALIDATE_TYPE_2(type1, type2)\
> > +   if (res->Type != type1 && res->Type != type2)\
> > +      goto invalid_operation;
> > +
> 
> 
> add undef for VALIDATE_TYPE2
> 

OK

Thanks for the review!

Sam

> 
> >      switch(prop) {
> >      case GL_NAME_LENGTH:
> >         if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
> > @@ -953,6 +1189,7 @@ _mesa_program_resource_prop(struct 
> > gl_shader_program *shProg,
> >      case GL_TYPE:
> >         switch (res->Type) {
> >         case GL_UNIFORM:
> > +      case GL_BUFFER_VARIABLE:
> >            *val = RESOURCE_UNI(res)->type->gl_type;
> >            return 1;
> >         case GL_PROGRAM_INPUT:
> > @@ -968,6 +1205,7 @@ _mesa_program_resource_prop(struct 
> > gl_shader_program *shProg,
> >      case GL_ARRAY_SIZE:
> >         switch (res->Type) {
> >         case GL_UNIFORM:
> > +      case GL_BUFFER_VARIABLE:
> >               *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
> >               return 1;
> >         case GL_PROGRAM_INPUT:
> > @@ -981,23 +1219,23 @@ _mesa_program_resource_prop(struct 
> > gl_shader_program *shProg,
> >            goto invalid_operation;
> >         }
> >      case GL_OFFSET:
> > -      VALIDATE_TYPE(GL_UNIFORM);
> > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> >         *val = RESOURCE_UNI(res)->offset;
> >         return 1;
> >      case GL_BLOCK_INDEX:
> > -      VALIDATE_TYPE(GL_UNIFORM);
> > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> >         *val = RESOURCE_UNI(res)->block_index;
> >         return 1;
> >      case GL_ARRAY_STRIDE:
> > -      VALIDATE_TYPE(GL_UNIFORM);
> > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> >         *val = RESOURCE_UNI(res)->array_stride;
> >         return 1;
> >      case GL_MATRIX_STRIDE:
> > -      VALIDATE_TYPE(GL_UNIFORM);
> > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> >         *val = RESOURCE_UNI(res)->matrix_stride;
> >         return 1;
> >      case GL_IS_ROW_MAJOR:
> > -      VALIDATE_TYPE(GL_UNIFORM);
> > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> >         *val = RESOURCE_UNI(res)->row_major;
> >         return 1;
> >      case GL_ATOMIC_COUNTER_BUFFER_INDEX:
> > @@ -1021,6 +1259,8 @@ _mesa_program_resource_prop(struct 
> > gl_shader_program *shProg,
> >         case GL_PROGRAM_INPUT:
> >         case GL_PROGRAM_OUTPUT:
> >         case GL_UNIFORM_BLOCK:
> > +      case GL_BUFFER_VARIABLE:
> > +      case GL_SHADER_STORAGE_BLOCK:
> >         case GL_ATOMIC_COUNTER_BUFFER:
> >            *val = is_resource_referenced(shProg, res, index,
> >                                          stage_from_enum(prop));
> > @@ -1045,6 +1285,17 @@ _mesa_program_resource_prop(struct 
> > gl_shader_program *shProg,
> >         *val = RESOURCE_VAR(res)->data.index;
> >         return 1;
> > 
> > +   case GL_TOP_LEVEL_ARRAY_SIZE:
> > +      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
> > +      *val = program_resource_top_level_array_size(shProg, res,
> > +                                                  
> >  _mesa_program_resource_name(res));
> > +      return 1;
> > +
> > +   case GL_TOP_LEVEL_ARRAY_STRIDE:
> > +      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
> > +      *val = program_resource_top_level_array_stride(shProg, res,
> > +                                                    
> >  _mesa_program_resource_name(res));
> > +      return 1;
> >      /* GL_ARB_tessellation_shader */
> >      case GL_IS_PER_PATCH:
> >      case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
> > 
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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