[Mesa-dev] [PATCH v3 (part2) 49/56] main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query

Samuel Iglesias Gonsálvez siglesias at igalia.com
Fri Jul 31 02:37:00 PDT 2015


On Fri, 2015-07-31 at 09:32 +0200, Samuel Iglesias Gonsálvez wrote:
> On Fri, 2015-07-31 at 09:09 +0300, Tapani Pälli wrote:
> > On 07/14/2015 10:46 AM, Iago Toral Quiroga wrote:
> > > From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > > 
> > > Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE 
> > > queries.
> > > 
> > > Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > > ---
> > >   src/glsl/ir_uniform.h            |   5 +
> > >   src/glsl/link_uniforms.cpp       |  17 ++-
> > >   src/glsl/linker.cpp              |  10 +-
> > >   src/mesa/main/program_resource.c |   7 +-
> > >   src/mesa/main/shader_query.cpp   | 265 
> > > +++++++++++++++++++++++++++++++++++++--
> > >   5 files changed, 289 insertions(+), 15 deletions(-)
> > > 
> > > diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
> > > index e1b8014..71d894c 100644
> > > --- a/src/glsl/ir_uniform.h
> > > +++ b/src/glsl/ir_uniform.h
> > > @@ -186,6 +186,11 @@ struct gl_uniform_storage {
> > >       * This is a built-in uniform that should not be modified 
> > > through any gl API.
> > >       */
> > >      bool builtin;
> > > +
> > > +   /**
> > > +    * This is a shader storage buffer variable, not an uniform.
> > > +    */
> > > +   bool is_shader_storage;
> > >   };
> > > 
> > >   #ifdef __cplusplus
> > > diff --git a/src/glsl/link_uniforms.cpp 
> > > b/src/glsl/link_uniforms.cpp
> > > index eefe7dc..29a8799 100644
> > > --- a/src/glsl/link_uniforms.cpp
> > > +++ b/src/glsl/link_uniforms.cpp
> > > @@ -638,6 +638,9 @@ private:
> > >         if (!this->uniforms[id].builtin)
> > >            this->uniforms[id].storage = this->values;
> > > 
> > > +      this->uniforms[id].is_shader_storage =
> > > +         current_var->is_in_shader_storage_block();
> > > +
> > >         if (this->ubo_block_index != -1) {
> > >   	 this->uniforms[id].block_index = this
> > > ->ubo_block_index;
> > > 
> > > @@ -647,8 +650,12 @@ private:
> > >   	 this->ubo_byte_offset += type->std140_size(row_major);
> > > 
> > >   	 if (type->is_array()) {
> > > -	    this->uniforms[id].array_stride =
> > > -	       glsl_align(type->fields.array
> > > ->std140_size(row_major), 16);
> > > +	    if (type->interface_packing == 
> > > GLSL_INTERFACE_PACKING_STD430)
> > > +	       this->uniforms[id].array_stride =
> > > +		  type->fields.array->std430_size(row_major);
> > > +	    else
> > > +	       this->uniforms[id].array_stride =
> > > +		  glsl_align(type->fields.array
> > > ->std140_size(row_major), 16);
> > >   	 } else {
> > >   	    this->uniforms[id].array_stride = 0;
> > >   	 }
> > > @@ -659,7 +666,11 @@ private:
> > >               const unsigned items = row_major ? matrix
> > > ->matrix_columns : matrix->vector_elements;
> > > 
> > >               assert(items <= 4);
> > > -            this->uniforms[id].matrix_stride = glsl_align(items 
> > > * 
> > > N, 16);
> > > +            if (type->interface_packing == 
> > > GLSL_INTERFACE_PACKING_STD430)
> > > +               this->uniforms[id].matrix_stride = items < 3 ? 
> > > items * N :
> > > +                                                 
> > >  glsl_align(items 
> > > * N, 16);
> > > +            else
> > > +               this->uniforms[id].matrix_stride = 
> > > glsl_align(items 
> > > * N, 16);
> > >   	    this->uniforms[id].row_major = row_major;
> > >   	 } else {
> > >   	    this->uniforms[id].matrix_stride = 0;
> > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> > > index 330ef56..e82aa61 100644
> > > --- a/src/glsl/linker.cpp
> > > +++ b/src/glsl/linker.cpp
> > > @@ -2852,14 +2852,18 @@ build_program_resource_list(struct 
> > > gl_context *ctx,
> > >            }
> > >         }
> > > 
> > > -      if (!add_program_resource(shProg, GL_UNIFORM,
> > > +      bool is_shader_storage =  shProg
> > > ->UniformStorage[i].is_shader_storage;
> > > +      GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : 
> > > GL_UNIFORM;
> > > +      if (!add_program_resource(shProg, type,
> > >                                   &shProg->UniformStorage[i], 
> > > stageref))
> > >            return;
> > >      }
> > > 
> > > -   /* Add program uniform blocks. */
> > > +   /* Add program uniform blocks and shader storage blocks. */
> > >      for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
> > > -      if (!add_program_resource(shProg, GL_UNIFORM_BLOCK,
> > > +      bool is_shader_storage = shProg
> > > ->UniformBlocks[i].IsShaderStorage;
> > > +      GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK 
> > > : 
> > > GL_UNIFORM_BLOCK;
> > > +      if (!add_program_resource(shProg, type,
> > >             &shProg->UniformBlocks[i], 0))
> > >            return;
> > >      }
> > > diff --git a/src/mesa/main/program_resource.c 
> > > b/src/mesa/main/program_resource.c
> > > index d857b84..0444e3b 100644
> > > --- a/src/mesa/main/program_resource.c
> > > +++ b/src/mesa/main/program_resource.c
> > > @@ -40,6 +40,8 @@ supported_interface_enum(GLenum iface)
> > >      case GL_PROGRAM_OUTPUT:
> > >      case GL_TRANSFORM_FEEDBACK_VARYING:
> > >      case GL_ATOMIC_COUNTER_BUFFER:
> > > +   case GL_BUFFER_VARIABLE:
> > > +   case GL_SHADER_STORAGE_BLOCK:
> > >         return true;
> > >      case GL_VERTEX_SUBROUTINE:
> > >      case GL_TESS_CONTROL_SUBROUTINE:
> > > @@ -53,8 +55,6 @@ supported_interface_enum(GLenum iface)
> > >      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
> > >      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
> > >      case GL_COMPUTE_SUBROUTINE_UNIFORM:
> > > -   case GL_BUFFER_VARIABLE:
> > > -   case GL_SHADER_STORAGE_BLOCK:
> > >      default:
> > >         return false;
> > >      }
> > > @@ -116,6 +116,7 @@ _mesa_GetProgramInterfaceiv(GLuint program, 
> > > GLenum programInterface,
> > >      case GL_MAX_NUM_ACTIVE_VARIABLES:
> > >         switch (programInterface) {
> > >         case GL_UNIFORM_BLOCK:
> > > +      case GL_SHADER_STORAGE_BLOCK:
> > >            for (i = 0, *params = 0; i < shProg
> > > ->NumProgramResourceList; i++) {
> > >               if (shProg->ProgramResourceList[i].Type == 
> > > programInterface) {
> > >                  struct gl_uniform_block *block =
> > > @@ -220,12 +221,14 @@ _mesa_GetProgramResourceIndex(GLuint 
> > > program, 
> > > GLenum programInterface,
> > >      case GL_PROGRAM_INPUT:
> > >      case GL_PROGRAM_OUTPUT:
> > >      case GL_UNIFORM:
> > > +   case GL_BUFFER_VARIABLE:
> > >      case GL_TRANSFORM_FEEDBACK_VARYING:
> > >         /* Validate name syntax for array variables */
> > >         if (!valid_program_resource_index_name(name))
> > >            return GL_INVALID_INDEX;
> > >         /* fall-through */
> > >      case GL_UNIFORM_BLOCK:
> > > +   case GL_SHADER_STORAGE_BLOCK:
> > >         res = _mesa_program_resource_find_name(shProg, 
> > > programInterface, name);
> > >         if (!res)
> > >            return GL_INVALID_INDEX;
> > > diff --git a/src/mesa/main/shader_query.cpp 
> > > b/src/mesa/main/shader_query.cpp
> > > index a6246a3..2f1b8e2 100644
> > > --- a/src/mesa/main/shader_query.cpp
> > > +++ b/src/mesa/main/shader_query.cpp
> > > @@ -482,6 +482,7 @@ _mesa_program_resource_name(struct 
> > > gl_program_resource *res)
> > >      const ir_variable *var;
> > >      switch (res->Type) {
> > >      case GL_UNIFORM_BLOCK:
> > > +   case GL_SHADER_STORAGE_BLOCK:
> > >         return RESOURCE_UBO(res)->Name;
> > >      case GL_TRANSFORM_FEEDBACK_VARYING:
> > >         return RESOURCE_XFB(res)->Name;
> > > @@ -496,6 +497,7 @@ _mesa_program_resource_name(struct 
> > > gl_program_resource *res)
> > >      case GL_PROGRAM_OUTPUT:
> > >         return RESOURCE_VAR(res)->name;
> > >      case GL_UNIFORM:
> > > +   case GL_BUFFER_VARIABLE:
> > >         return RESOURCE_UNI(res)->name;
> > >      default:
> > >         assert(!"support for resource type not implemented");
> > > @@ -515,9 +517,11 @@ _mesa_program_resource_array_size(struct 
> > > gl_program_resource *res)
> > >      case GL_PROGRAM_OUTPUT:
> > >         return RESOURCE_VAR(res)->data.max_array_access;
> > >      case GL_UNIFORM:
> > > +   case GL_BUFFER_VARIABLE:
> > >         return RESOURCE_UNI(res)->array_elements;
> > >      case GL_ATOMIC_COUNTER_BUFFER:
> > >      case GL_UNIFORM_BLOCK:
> > > +   case GL_SHADER_STORAGE_BLOCK:
> > >         return 0;
> > >      default:
> > >         assert(!"support for resource type not implemented");
> > > @@ -571,6 +575,8 @@ _mesa_program_resource_find_name(struct 
> > > gl_shader_program *shProg,
> > >         case GL_TRANSFORM_FEEDBACK_VARYING:
> > >         case GL_UNIFORM_BLOCK:
> > >         case GL_UNIFORM:
> > > +      case GL_SHADER_STORAGE_BLOCK:
> > > +      case GL_BUFFER_VARIABLE:
> > >            if (strncmp(rname, name, baselen) == 0) {
> > >               /* Basename match, check if array or struct. */
> > >               if (name[baselen] == '\0' ||
> > > @@ -619,6 +625,7 @@ _mesa_program_resource_index(struct 
> > > gl_shader_program *shProg,
> > > 
> > >      switch (res->Type) {
> > >      case GL_UNIFORM_BLOCK:
> > > +   case GL_SHADER_STORAGE_BLOCK:
> > >         return RESOURCE_UBO(res)- shProg->UniformBlocks;
> > >      case GL_ATOMIC_COUNTER_BUFFER:
> > >         return RESOURCE_ATC(res) - shProg->AtomicBuffers;
> > > @@ -644,6 +651,7 @@ _mesa_program_resource_find_index(struct 
> > > gl_shader_program *shProg,
> > >         switch (res->Type) {
> > >         case GL_UNIFORM_BLOCK:
> > >         case GL_ATOMIC_COUNTER_BUFFER:
> > > +      case GL_SHADER_STORAGE_BLOCK:
> > >            if (_mesa_program_resource_index(shProg, res) == 
> > > index)
> > >               return res;
> > >            break;
> > > @@ -651,6 +659,7 @@ _mesa_program_resource_find_index(struct 
> > > gl_shader_program *shProg,
> > >         case GL_PROGRAM_INPUT:
> > >         case GL_PROGRAM_OUTPUT:
> > >         case GL_UNIFORM:
> > > +      case GL_BUFFER_VARIABLE:
> > >            if (++idx == (int) index)
> > >               return res;
> > >            break;
> > > @@ -785,6 +794,197 @@ program_resource_location(struct 
> > > gl_shader_program *shProg,
> > >      }
> > >   }
> > > 
> > > +static char*
> > > +get_top_level_name(const char *name)
> > > +{
> > > +   const char *first_dot = strchr(name, '.');
> > > +   const char *first_square_bracket = strchr(name, '[');
> > > +   int name_size = 0;
> > > +   /* From GL_shader_storage_buffer_object spec:

Here it should be ARB_program_interface_query spec. I am going to
change it.

> > > +    *
> > > +    * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer 
> > > identifying the
> > > +    *  number of active array elements of the top-level shader 
> > > storage block
> > > +    *  member containing to the active variable is written to 
> > > <params>.  If the
> > > +    *  top-level block member is not declared as an array, the 
> > > value one is
> > > +    *  written to <params>.  If the top-level block member is an 
> > > array with no
> > > +    *  declared size, the value zero is written to <params>.
> > > +    */
> > > +
> > > +   /* The buffer variable is on top level.*/
> > > +   if (!first_square_bracket && !first_dot)
> > > +      name_size = strlen(name);
> > > +   else if ((!first_square_bracket ||
> > > +            (first_dot && first_dot < first_square_bracket)))
> > > +      name_size = first_dot - name;
> > > +   else
> > > +      name_size = first_square_bracket - name;
> > > +
> > > +   return strndup(name, name_size);
> > > +}
> > 
> > I think instead of this function you should be able to do something 
> > along the lines of:
> > 
> > const char *base_name_end;
> > const char *base_name =
> >     parse_program_resource_name(name, &base_name_end);
> > 
> > return strndup(base_name, base_name_end - base_name);
> > 
> 
> OK
> 

I have checked this solution and it doesn't work:
parse_program_resource_name() expects the name to be of an array
element (i.e, last char is ']'). If this is not the case, it returns
the same name written into 'out_base_name_end' and 'array_index' is -1.

Notice that the buffer variable used to query TOP_LEVEL_ARRAY_SIZE
could not be an array element and we want to know the array size of the
top-level shader storage block member containing that buffer variable.

See ARB_program_interface_query spec:

  "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying 
   the number of active array elements of the top-level shader storage 
   block member containing to the active variable is written to 
   <params>.  If the top-level block member is not declared as an
   array, the value one is written to <params>.  If the top-level
   block member is an array with no declared size, the value zero is 
   written to <params>."

Sam

> > > +
> > > +static char*
> > > +get_var_name(const char *name)
> > > +{
> > > +   const char *first_dot = strchr(name, '.');
> > > +
> > > +   if (!first_dot)
> > > +      return strdup(name);
> > > +
> > > +   return strndup(first_dot+1, strlen(first_dot) - 1);
> > > +}
> > > +
> > > +static GLint
> > > +program_resource_top_level_array_size(struct gl_shader_program 
> > > *shProg,
> > > +                                      struct gl_program_resource 
> > > *res,
> > > +                                      const char *name)
> > > +{
> > > +   int block_index = RESOURCE_UNI(res)->block_index;
> > > +   int array_size = -1;
> > > +   char *var_name = get_top_level_name(name);
> > > +   char *interface_name =
> > > +      get_top_level_name(shProg
> > > ->UniformBlocks[block_index].Name);
> > > +
> > > +   if (strcmp(var_name, interface_name) == 0) {
> > > +      /* Deal with instanced array of SSBOs */
> > > +      char *temp_name = get_var_name(name);
> > > +      free(var_name);
> > > +      var_name = get_top_level_name(temp_name);
> > > +      free(temp_name);
> > > +   }
> > > +
> > > +   for (unsigned i = 0; i < shProg->NumShaders; i++) {
> > > +      if (shProg->Shaders[i] == NULL)
> > > +         continue;
> > > +
> > > +      const gl_shader *stage = shProg->Shaders[i];
> > > +      foreach_in_list(ir_instruction, node, stage->ir) {
> > > +         ir_variable *var = node->as_variable();
> > > +         if (!var || !var->get_interface_type() ||
> > > +             var->data.mode != ir_var_shader_storage)
> > > +            continue;
> > > +
> > > +         const glsl_type *interface = var->get_interface_type();
> > > +
> > > +         if (strcmp(interface_name, interface->name) != 0) {
> > > +            continue;
> > > +         }
> > 
> > strip { } for single line statement
> > 
> 
> OK
> 
> > > +
> > > +         for (unsigned i = 0; i < interface->length; i++) {
> > > +            const glsl_struct_field *field = &interface
> > > ->fields.structure[i];
> > > +            if (strcmp(field->name, var_name) != 0)
> > > +               continue;
> > > +            /* From GL_ARB_program_interface_query spec:
> > > +             *
> > > +             * "For the property TOP_LEVEL_ARRAY_SIZE, a single 
> > > integer
> > > +             * identifying the number of active array elements 
> > > of 
> > > the top-level
> > > +             * shader storage block member containing to the 
> > > active variable is
> > > +             * written to <params>.  If the top-level block 
> > > member 
> > > is not
> > > +             * declared as an array, the value one is written to 
> > > <params>.  If
> > > +             * the top-level block member is an array with no 
> > > declared size,
> > > +             * the value zero is written to <params>.
> > > +             */
> > > +            if (field->type->is_unsized_array())
> > > +               array_size = 0;
> > > +            else if (field->type->is_array())
> > > +               array_size = field->type->length;
> > > +            else
> > > +               array_size = 1;
> > > +            goto found_top_level_array_size;
> > > +         }
> > > +      }
> > > +   }
> > > +found_top_level_array_size:
> > > +   free(interface_name);
> > > +   free(var_name);
> > > +   return array_size;
> > > +}
> > > +
> > > +static GLint
> > > +program_resource_top_level_array_stride(struct gl_shader_program 
> > > *shProg,
> > > +                                        struct 
> > > gl_program_resource 
> > > *res,
> > > +                                        const char *name)
> > > +{
> > > +   int block_index = RESOURCE_UNI(res)->block_index;
> > > +   int array_stride = -1;
> > > +   char *var_name = get_top_level_name(name);
> > > +   char *interface_name =
> > > +      get_top_level_name(shProg
> > > ->UniformBlocks[block_index].Name);
> > > +
> > > +   if (strcmp(var_name, interface_name) == 0) {
> > > +      /* Deal with instanced array of SSBOs */
> > > +      char *temp_name = get_var_name(name);
> > > +      free(var_name);
> > > +      var_name = get_top_level_name(temp_name);
> > > +      free(temp_name);
> > > +   }
> > > +
> > > +   for (unsigned i = 0; i < shProg->NumShaders; i++) {
> > > +      if (shProg->Shaders[i] == NULL)
> > > +         continue;
> > > +
> > > +      const gl_shader *stage = shProg->Shaders[i];
> > > +      foreach_in_list(ir_instruction, node, stage->ir) {
> > > +         ir_variable *var = node->as_variable();
> > > +         if (!var || !var->get_interface_type() ||
> > > +             var->data.mode != ir_var_shader_storage)
> > > +            continue;
> > > +
> > > +         const glsl_type *interface = var->get_interface_type();
> > > +
> > > +         if (strcmp(interface_name, interface->name) != 0) {
> > > +            continue;
> > > +         }
> > > +
> > > +         for (unsigned i = 0; i < interface->length; i++) {
> > > +            const glsl_struct_field *field = &interface
> > > ->fields.structure[i];
> > > +            if (strcmp(field->name, var_name) != 0)
> > > +               continue;
> > > +            /* From GL_ARB_program_interface_query:
> > > +             *
> > > +             * "For the property TOP_LEVEL_ARRAY_STRIDE, a 
> > > single 
> > > integer
> > > +             *  identifying the stride between array elements of 
> > > the top-level
> > > +             *  shader storage block member containing the 
> > > active 
> > > variable is
> > > +             *  written to <params>.  For top-level block 
> > > members 
> > > declared as
> > > +             *  arrays, the value written is the difference, in 
> > > basic machine
> > > +             *  units, between the offsets of the active 
> > > variable 
> > > for
> > > +             *  consecutive elements in the top-level array. 
> > >  For 
> > > top-level
> > > +             *  block members not declared as an array, zero is 
> > > written to
> > > +             *  <params>."
> > > +             */
> > > +            if (field->type->is_array()) {
> > > +               const enum glsl_matrix_layout matrix_layout =
> > > +                  glsl_matrix_layout(field->matrix_layout);
> > > +               bool row_major = matrix_layout == 
> > > GLSL_MATRIX_LAYOUT_ROW_MAJOR;
> > > +               const glsl_type *array_type = field->type
> > > ->fields.array;
> > > +
> > > +               if (array_type->is_record()) {
> > > +                  if (field->type->interface_packing == 
> > > GLSL_INTERFACE_PACKING_STD430) {
> > > +                     array_stride = array_type
> > > ->std430_size(row_major);
> > > +                  } else {
> > > +                     array_stride = array_type
> > > ->std140_size(row_major);
> > > +                     array_stride = glsl_align(array_stride, 
> > > 16);
> > > +                  }
> > > +               } else {
> > > +                  unsigned element_base_align = 0;
> > > +                  if (field->type->interface_packing == 
> > > GLSL_INTERFACE_PACKING_STD430) {
> > > +                     array_stride = array_type
> > > ->std430_base_alignment(row_major);
> > > +                  } else {
> > > +                     element_base_align = array_type
> > > ->std140_base_alignment(row_major);
> > > +                     array_stride = MAX2(element_base_align, 
> > > 16);
> > > +                  }
> > > +               }
> > > +            } else {
> > > +               array_stride = 0;
> > > +            }
> > > +            goto found_top_level_array_size;
> > > +         }
> > > +      }
> > > +   }
> > > +found_top_level_array_size:
> > > +   free(var_name);
> > > +   return array_stride;
> > > +}
> > > +
> > >   /**
> > >    * Function implements following location queries:
> > >    *    glGetAttribLocation
> > > @@ -857,7 +1057,7 @@ is_resource_referenced(struct 
> > > gl_shader_program *shProg,
> > >      if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
> > >         return RESOURCE_ATC(res)->StageReferences[stage];
> > > 
> > > -   if (res->Type == GL_UNIFORM_BLOCK)
> > > +   if (res->Type == GL_UNIFORM_BLOCK || res->Type == 
> > > GL_SHADER_STORAGE_BLOCK)
> > >         return shProg->UniformBlockStageIndex[stage][index] != 
> > > -1;
> > > 
> > >      return res->StageReferences & (1 << stage);
> > > @@ -870,7 +1070,8 @@ get_buffer_property(struct gl_shader_program 
> > > *shProg,
> > >   {
> > >      GET_CURRENT_CONTEXT(ctx);
> > >      if (res->Type != GL_UNIFORM_BLOCK &&
> > > -       res->Type != GL_ATOMIC_COUNTER_BUFFER)
> > > +       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
> > > +       res->Type != GL_SHADER_STORAGE_BLOCK)
> > >         goto invalid_operation;
> > > 
> > >      if (res->Type == GL_UNIFORM_BLOCK) {
> > > @@ -904,6 +1105,37 @@ get_buffer_property(struct 
> > > gl_shader_program 
> > > *shProg,
> > >            }
> > >            return RESOURCE_UBO(res)->NumUniforms;
> > >         }
> > > +   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
> > > +      switch (prop) {
> > > +      case GL_BUFFER_BINDING:
> > > +         *val = RESOURCE_UBO(res)->Binding;
> > > +         return 1;
> > > +      case GL_BUFFER_DATA_SIZE:
> > > +         *val = RESOURCE_UBO(res)->UniformBufferSize;
> > > +         return 1;
> > > +      case GL_NUM_ACTIVE_VARIABLES:
> > > +         *val = 0;
> > > +         for (unsigned i = 0; i < RESOURCE_UBO(res)
> > > ->NumUniforms; 
> > > i++) {
> > > +            const char *iname = RESOURCE_UBO(res)
> > > ->Uniforms[i].IndexName;
> > > +            struct gl_program_resource *uni =
> > > +               _mesa_program_resource_find_name(shProg, 
> > > GL_BUFFER_VARIABLE, iname);
> > > +            if (!uni)
> > > +               continue;
> > > +            (*val)++;
> > > +         }
> > > +         return 1;
> > > +      case GL_ACTIVE_VARIABLES:
> > > +         for (unsigned i = 0; i < RESOURCE_UBO(res)
> > > ->NumUniforms; 
> > > i++) {
> > > +            const char *iname = RESOURCE_UBO(res)
> > > ->Uniforms[i].IndexName;
> > > +            struct gl_program_resource *uni =
> > > +               _mesa_program_resource_find_name(shProg, 
> > > GL_BUFFER_VARIABLE, iname);
> > > +            if (!uni)
> > > +               continue;
> > > +            *val++ =
> > > +               _mesa_program_resource_index(shProg, uni);
> > > +         }
> > > +         return RESOURCE_UBO(res)->NumUniforms;
> > > +      }
> > >      } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
> > >         switch (prop) {
> > >         case GL_BUFFER_BINDING:
> > > @@ -942,6 +1174,10 @@ _mesa_program_resource_prop(struct 
> > > gl_shader_program *shProg,
> > >      if (res->Type != type)\
> > >         goto invalid_operation;
> > > 
> > > +#define VALIDATE_TYPE_2(type1, type2)\
> > > +   if (res->Type != type1 && res->Type != type2)\
> > > +      goto invalid_operation;
> > > +
> > 
> > 
> > add undef for VALIDATE_TYPE2
> > 
> 
> OK
> 
> Thanks for the review!
> 
> Sam
> 
> > 
> > >      switch(prop) {
> > >      case GL_NAME_LENGTH:
> > >         if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
> > > @@ -953,6 +1189,7 @@ _mesa_program_resource_prop(struct 
> > > gl_shader_program *shProg,
> > >      case GL_TYPE:
> > >         switch (res->Type) {
> > >         case GL_UNIFORM:
> > > +      case GL_BUFFER_VARIABLE:
> > >            *val = RESOURCE_UNI(res)->type->gl_type;
> > >            return 1;
> > >         case GL_PROGRAM_INPUT:
> > > @@ -968,6 +1205,7 @@ _mesa_program_resource_prop(struct 
> > > gl_shader_program *shProg,
> > >      case GL_ARRAY_SIZE:
> > >         switch (res->Type) {
> > >         case GL_UNIFORM:
> > > +      case GL_BUFFER_VARIABLE:
> > >               *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
> > >               return 1;
> > >         case GL_PROGRAM_INPUT:
> > > @@ -981,23 +1219,23 @@ _mesa_program_resource_prop(struct 
> > > gl_shader_program *shProg,
> > >            goto invalid_operation;
> > >         }
> > >      case GL_OFFSET:
> > > -      VALIDATE_TYPE(GL_UNIFORM);
> > > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> > >         *val = RESOURCE_UNI(res)->offset;
> > >         return 1;
> > >      case GL_BLOCK_INDEX:
> > > -      VALIDATE_TYPE(GL_UNIFORM);
> > > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> > >         *val = RESOURCE_UNI(res)->block_index;
> > >         return 1;
> > >      case GL_ARRAY_STRIDE:
> > > -      VALIDATE_TYPE(GL_UNIFORM);
> > > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> > >         *val = RESOURCE_UNI(res)->array_stride;
> > >         return 1;
> > >      case GL_MATRIX_STRIDE:
> > > -      VALIDATE_TYPE(GL_UNIFORM);
> > > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> > >         *val = RESOURCE_UNI(res)->matrix_stride;
> > >         return 1;
> > >      case GL_IS_ROW_MAJOR:
> > > -      VALIDATE_TYPE(GL_UNIFORM);
> > > +      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
> > >         *val = RESOURCE_UNI(res)->row_major;
> > >         return 1;
> > >      case GL_ATOMIC_COUNTER_BUFFER_INDEX:
> > > @@ -1021,6 +1259,8 @@ _mesa_program_resource_prop(struct 
> > > gl_shader_program *shProg,
> > >         case GL_PROGRAM_INPUT:
> > >         case GL_PROGRAM_OUTPUT:
> > >         case GL_UNIFORM_BLOCK:
> > > +      case GL_BUFFER_VARIABLE:
> > > +      case GL_SHADER_STORAGE_BLOCK:
> > >         case GL_ATOMIC_COUNTER_BUFFER:
> > >            *val = is_resource_referenced(shProg, res, index,
> > >                                          stage_from_enum(prop));
> > > @@ -1045,6 +1285,17 @@ _mesa_program_resource_prop(struct 
> > > gl_shader_program *shProg,
> > >         *val = RESOURCE_VAR(res)->data.index;
> > >         return 1;
> > > 
> > > +   case GL_TOP_LEVEL_ARRAY_SIZE:
> > > +      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
> > > +      *val = program_resource_top_level_array_size(shProg, res,
> > > +                                                  
> > >  _mesa_program_resource_name(res));
> > > +      return 1;
> > > +
> > > +   case GL_TOP_LEVEL_ARRAY_STRIDE:
> > > +      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
> > > +      *val = program_resource_top_level_array_stride(shProg, 
> > > res,
> > > +                                                    
> > >  _mesa_program_resource_name(res));
> > > +      return 1;
> > >      /* GL_ARB_tessellation_shader */
> > >      case GL_IS_PER_PATCH:
> > >      case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
> > > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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