[Mesa-dev] [PATCH] mesa: fix program resource queries for builtin variables
Martin Peres
martin.peres at linux.intel.com
Tue Jun 2 05:11:51 PDT 2015
On 02/06/15 13:30, Tapani Pälli wrote:
> Patch fixes special cases with gl_VertexID and sets all builtin
> variables locations as '-1' as specified by the extension spec.
>
> Fixes ES 3.1 conformance test failure:
> ES31-CTS.program_interface_query.input-built-in
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 22 +++++++++++++++++++++-
> 1 file changed, 21 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 3445f89..7d7cb73 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -479,12 +479,19 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
> const char*
> _mesa_program_resource_name(struct gl_program_resource *res)
> {
> + const ir_variable *var;
> switch (res->Type) {
> case GL_UNIFORM_BLOCK:
> return RESOURCE_UBO(res)->Name;
> case GL_TRANSFORM_FEEDBACK_VARYING:
> return RESOURCE_XFB(res)->Name;
> case GL_PROGRAM_INPUT:
> + var = RESOURCE_VAR(res);
> + if (var->data.mode == ir_var_system_value &&
> + var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
> + return "gl_VertexID";
> + }
This would warrant a comment like the following:
/* Special case gl_VertexIDMESA -> gl_VertexID. */
> + /* fallthrough */
> case GL_PROGRAM_OUTPUT:
> return RESOURCE_VAR(res)->name;
> case GL_UNIFORM:
> @@ -539,6 +546,15 @@ struct gl_program_resource *
> _mesa_program_resource_find_name(struct gl_shader_program *shProg,
> GLenum programInterface, const char *name)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + const char *full_name = name;
> +
> + /* Special case gl_VertexID -> gl_VertexIDMESA. */
> + if (name && ctx->Const.VertexID_is_zero_based) {
> + if (strcmp(name, "gl_VertexID") == 0)
> + full_name = "gl_VertexIDMESA";
> + }
> +
Can you add a comment to explain why we need to have gl_VertexIDMESA and
not just gl_VertexID?
> struct gl_program_resource *res = shProg->ProgramResourceList;
> for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
> if (res->Type != programInterface)
> @@ -563,7 +579,7 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
> break;
> case GL_PROGRAM_INPUT:
> case GL_PROGRAM_OUTPUT:
> - if (array_index_of_resource(res, name) >= 0)
> + if (array_index_of_resource(res, full_name) >= 0)
> return res;
> break;
> default:
> @@ -728,6 +744,10 @@ program_resource_location(struct gl_shader_program *shProg,
> return -1;
> }
>
> + /* Built-in locations should report GL_INVALID_INDEX. */
> + if (strncmp(name, "gl_", 3) == 0)
There is a function that already does this job. You should use it!
is_gl_identifier(name)
> + return GL_INVALID_INDEX;
It would be nicer if this patch was split in two (one to fix VertexID
and one for the general case) but meh!
> +
> /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
> * offsets are used internally to differentiate between built-in attributes
> * and user-defined attributes.
With those fixed.
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
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