[Mesa-dev] [PATCH] i965: Set max texture buffer size to hardware limit
Chris Forbes
chrisf at ijw.co.nz
Tue Jun 2 17:22:43 PDT 2015
Previously we were leaving this at the default of 64K, which meets the
spec but is too small for some real uses. The hardware can handle up to
128M.
User was complaining about this on freenode ##OpenGL today.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/brw_context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 673529a..b2b119a 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -545,6 +545,7 @@ brw_initialize_context_constants(struct brw_context *brw)
*/
ctx->Const.UniformBufferOffsetAlignment = 16;
ctx->Const.TextureBufferOffsetAlignment = 16;
+ ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
if (brw->gen >= 6) {
ctx->Const.MaxVarying = 32;
--
2.4.1
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