[Mesa-dev] [PATCH v2 01/82] mesa: define ARB_shader_storage_buffer_object extension

Iago Toral Quiroga itoral at igalia.com
Wed Jun 3 00:00:51 PDT 2015


From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 src/glsl/glcpp/glcpp-parse.y    |  3 ++
 src/glsl/glsl_parser_extras.cpp | 63 +++++++++++++++++++++--------------------
 src/glsl/glsl_parser_extras.h   |  7 +++++
 src/mesa/main/extensions.c      |  1 +
 src/mesa/main/mtypes.h          |  1 +
 5 files changed, 44 insertions(+), 31 deletions(-)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index a11b6b2..ed1bffb 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 
               if (extensions->ARB_shader_precision)
                  add_builtin_define(parser, "GL_ARB_shader_precision", 1);
+
+	      if (extensions->ARB_shader_storage_buffer_object)
+	         add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
 	   }
 	}
 
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 046d5d7..0d7e521 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -551,37 +551,38 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
 
    /* ARB extensions go here, sorted alphabetically.
     */
-   EXT(ARB_arrays_of_arrays,           true,  false,     ARB_arrays_of_arrays),
-   EXT(ARB_compute_shader,             true,  false,     ARB_compute_shader),
-   EXT(ARB_conservative_depth,         true,  false,     ARB_conservative_depth),
-   EXT(ARB_derivative_control,         true,  false,     ARB_derivative_control),
-   EXT(ARB_draw_buffers,               true,  false,     dummy_true),
-   EXT(ARB_draw_instanced,             true,  false,     ARB_draw_instanced),
-   EXT(ARB_explicit_attrib_location,   true,  false,     ARB_explicit_attrib_location),
-   EXT(ARB_explicit_uniform_location,  true,  false,     ARB_explicit_uniform_location),
-   EXT(ARB_fragment_coord_conventions, true,  false,     ARB_fragment_coord_conventions),
-   EXT(ARB_fragment_layer_viewport,    true,  false,     ARB_fragment_layer_viewport),
-   EXT(ARB_gpu_shader5,                true,  false,     ARB_gpu_shader5),
-   EXT(ARB_gpu_shader_fp64,            true,  false,     ARB_gpu_shader_fp64),
-   EXT(ARB_sample_shading,             true,  false,     ARB_sample_shading),
-   EXT(ARB_separate_shader_objects,    true,  false,     dummy_true),
-   EXT(ARB_shader_atomic_counters,     true,  false,     ARB_shader_atomic_counters),
-   EXT(ARB_shader_bit_encoding,        true,  false,     ARB_shader_bit_encoding),
-   EXT(ARB_shader_image_load_store,    true,  false,     ARB_shader_image_load_store),
-   EXT(ARB_shader_precision,           true,  false,     ARB_shader_precision),
-   EXT(ARB_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
-   EXT(ARB_shader_texture_lod,         true,  false,     ARB_shader_texture_lod),
-   EXT(ARB_shading_language_420pack,   true,  false,     ARB_shading_language_420pack),
-   EXT(ARB_shading_language_packing,   true,  false,     ARB_shading_language_packing),
-   EXT(ARB_texture_cube_map_array,     true,  false,     ARB_texture_cube_map_array),
-   EXT(ARB_texture_gather,             true,  false,     ARB_texture_gather),
-   EXT(ARB_texture_multisample,        true,  false,     ARB_texture_multisample),
-   EXT(ARB_texture_query_levels,       true,  false,     ARB_texture_query_levels),
-   EXT(ARB_texture_query_lod,          true,  false,     ARB_texture_query_lod),
-   EXT(ARB_texture_rectangle,          true,  false,     dummy_true),
-   EXT(ARB_uniform_buffer_object,      true,  false,     ARB_uniform_buffer_object),
-   EXT(ARB_vertex_attrib_64bit,        true,  false,     ARB_vertex_attrib_64bit),
-   EXT(ARB_viewport_array,             true,  false,     ARB_viewport_array),
+   EXT(ARB_arrays_of_arrays,             true,  false,     ARB_arrays_of_arrays),
+   EXT(ARB_compute_shader,               true,  false,     ARB_compute_shader),
+   EXT(ARB_conservative_depth,           true,  false,     ARB_conservative_depth),
+   EXT(ARB_derivative_control,           true,  false,     ARB_derivative_control),
+   EXT(ARB_draw_buffers,                 true,  false,     dummy_true),
+   EXT(ARB_draw_instanced,               true,  false,     ARB_draw_instanced),
+   EXT(ARB_explicit_attrib_location,     true,  false,     ARB_explicit_attrib_location),
+   EXT(ARB_explicit_uniform_location,    true,  false,     ARB_explicit_uniform_location),
+   EXT(ARB_fragment_coord_conventions,   true,  false,     ARB_fragment_coord_conventions),
+   EXT(ARB_fragment_layer_viewport,      true,  false,     ARB_fragment_layer_viewport),
+   EXT(ARB_gpu_shader5,                  true,  false,     ARB_gpu_shader5),
+   EXT(ARB_gpu_shader_fp64,              true,  false,     ARB_gpu_shader_fp64),
+   EXT(ARB_sample_shading,               true,  false,     ARB_sample_shading),
+   EXT(ARB_separate_shader_objects,      true,  false,     dummy_true),
+   EXT(ARB_shader_atomic_counters,       true,  false,     ARB_shader_atomic_counters),
+   EXT(ARB_shader_bit_encoding,          true,  false,     ARB_shader_bit_encoding),
+   EXT(ARB_shader_image_load_store,      true,  false,     ARB_shader_image_load_store),
+   EXT(ARB_shader_precision,             true,  false,     ARB_shader_precision),
+   EXT(ARB_shader_stencil_export,        true,  false,     ARB_shader_stencil_export),
+   EXT(ARB_shader_storage_buffer_object, true,  false,     ARB_shader_storage_buffer_object),
+   EXT(ARB_shader_texture_lod,           true,  false,     ARB_shader_texture_lod),
+   EXT(ARB_shading_language_420pack,     true,  false,     ARB_shading_language_420pack),
+   EXT(ARB_shading_language_packing,     true,  false,     ARB_shading_language_packing),
+   EXT(ARB_texture_cube_map_array,       true,  false,     ARB_texture_cube_map_array),
+   EXT(ARB_texture_gather,               true,  false,     ARB_texture_gather),
+   EXT(ARB_texture_multisample,          true,  false,     ARB_texture_multisample),
+   EXT(ARB_texture_query_levels,         true,  false,     ARB_texture_query_levels),
+   EXT(ARB_texture_query_lod,            true,  false,     ARB_texture_query_lod),
+   EXT(ARB_texture_rectangle,            true,  false,     dummy_true),
+   EXT(ARB_uniform_buffer_object,        true,  false,     ARB_uniform_buffer_object),
+   EXT(ARB_vertex_attrib_64bit,          true,  false,     ARB_vertex_attrib_64bit),
+   EXT(ARB_viewport_array,               true,  false,     ARB_viewport_array),
 
    /* KHR extensions go here, sorted alphabetically.
     */
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 9a0c24e..a49548b 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -215,6 +215,11 @@ struct _mesa_glsl_parse_state {
       return ARB_uniform_buffer_object_enable || is_version(140, 300);
    }
 
+   bool has_shader_storage_buffer_objects() const
+   {
+      return ARB_shader_storage_buffer_object_enable || is_version(430, 0);
+   }
+
    bool has_separate_shader_objects() const
    {
       return ARB_separate_shader_objects_enable || is_version(410, 310)
@@ -462,6 +467,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_shader_precision_warn;
    bool ARB_shader_stencil_export_enable;
    bool ARB_shader_stencil_export_warn;
+   bool ARB_shader_storage_buffer_object_enable;
+   bool ARB_shader_storage_buffer_object_warn;
    bool ARB_shader_texture_lod_enable;
    bool ARB_shader_texture_lod_warn;
    bool ARB_shading_language_420pack_enable;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f9bf503..905efb7 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -153,6 +153,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_shader_objects",                      o(dummy_true),                              GL,             2002 },
    { "GL_ARB_shader_precision",                    o(ARB_shader_precision),                    GL,             2010 },
    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
+   { "GL_ARB_shader_storage_buffer_object",        o(ARB_shader_storage_buffer_object),        GL,             2012 },
    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
    { "GL_ARB_shading_language_100",                o(dummy_true),                              GLL,            2003 },
    { "GL_ARB_shading_language_packing",            o(ARB_shading_language_packing),            GL,             2011 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 737f0be..631e01b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3651,6 +3651,7 @@ struct gl_extensions
    GLboolean ARB_shader_image_load_store;
    GLboolean ARB_shader_precision;
    GLboolean ARB_shader_stencil_export;
+   GLboolean ARB_shader_storage_buffer_object;
    GLboolean ARB_shader_texture_lod;
    GLboolean ARB_shading_language_packing;
    GLboolean ARB_shading_language_420pack;
-- 
1.9.1



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