[Mesa-dev] [PATCH v2 30/82] i965: Use 16-byte offset alignment for shader storage buffers

Iago Toral Quiroga itoral at igalia.com
Wed Jun 3 00:01:20 PDT 2015


This is the same we do for other things like uniforms because it ensures
optimal performance.
---
 src/mesa/drivers/dri/i965/brw_context.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 274a237..5d21747 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -544,6 +544,7 @@ brw_initialize_context_constants(struct brw_context *brw)
     * However, unaligned accesses are slower, so enforce buffer alignment.
     */
    ctx->Const.UniformBufferOffsetAlignment = 16;
+   ctx->Const.ShaderStorageBufferOffsetAlignment = 16;
    ctx->Const.TextureBufferOffsetAlignment = 16;
 
    if (brw->gen >= 6) {
-- 
1.9.1



More information about the mesa-dev mailing list