[Mesa-dev] [PATCH v2 61/82] glsl: Rename atomic counter functions
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 3 00:01:51 PDT 2015
Shader Storage Buffer Object will add new atomic functions that are not
associated with counters, so better have atomic counter-specific functions
explicitly include the word "counter" in their names.
---
src/glsl/builtin_functions.cpp | 30 +++++++++++++++---------------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 97055d8..f220b86 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -688,9 +688,9 @@ private:
B1(interpolateAtOffset)
B1(interpolateAtSample)
- ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail);
- ir_function_signature *_atomic_op(const char *intrinsic,
- builtin_available_predicate avail);
+ ir_function_signature *_atomic_counter_intrinsic(builtin_available_predicate avail);
+ ir_function_signature *_atomic_counter_op(const char *intrinsic,
+ builtin_available_predicate avail);
B1(min3)
B1(max3)
@@ -817,13 +817,13 @@ void
builtin_builder::create_intrinsics()
{
add_function("__intrinsic_atomic_read",
- _atomic_intrinsic(shader_atomic_counters),
+ _atomic_counter_intrinsic(shader_atomic_counters),
NULL);
add_function("__intrinsic_atomic_increment",
- _atomic_intrinsic(shader_atomic_counters),
+ _atomic_counter_intrinsic(shader_atomic_counters),
NULL);
add_function("__intrinsic_atomic_predecrement",
- _atomic_intrinsic(shader_atomic_counters),
+ _atomic_counter_intrinsic(shader_atomic_counters),
NULL);
add_image_functions(false);
@@ -2438,16 +2438,16 @@ builtin_builder::create_builtins()
NULL);
add_function("atomicCounter",
- _atomic_op("__intrinsic_atomic_read",
- shader_atomic_counters),
+ _atomic_counter_op("__intrinsic_atomic_read",
+ shader_atomic_counters),
NULL);
add_function("atomicCounterIncrement",
- _atomic_op("__intrinsic_atomic_increment",
- shader_atomic_counters),
+ _atomic_counter_op("__intrinsic_atomic_increment",
+ shader_atomic_counters),
NULL);
add_function("atomicCounterDecrement",
- _atomic_op("__intrinsic_atomic_predecrement",
- shader_atomic_counters),
+ _atomic_counter_op("__intrinsic_atomic_predecrement",
+ shader_atomic_counters),
NULL);
add_function("min3",
@@ -4688,7 +4688,7 @@ builtin_builder::_interpolateAtSample(const glsl_type *type)
}
ir_function_signature *
-builtin_builder::_atomic_intrinsic(builtin_available_predicate avail)
+builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail)
{
ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter");
MAKE_INTRINSIC(glsl_type::uint_type, avail, 1, counter);
@@ -4696,8 +4696,8 @@ builtin_builder::_atomic_intrinsic(builtin_available_predicate avail)
}
ir_function_signature *
-builtin_builder::_atomic_op(const char *intrinsic,
- builtin_available_predicate avail)
+builtin_builder::_atomic_counter_op(const char *intrinsic,
+ builtin_available_predicate avail)
{
ir_variable *counter = in_var(glsl_type::atomic_uint_type, "atomic_counter");
MAKE_SIG(glsl_type::uint_type, avail, 1, counter);
--
1.9.1
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