[Mesa-dev] [PATCH] mesa: reference built-in uniforms into gl_uniform_storage

Martin Peres martin.peres at linux.intel.com
Thu Jun 4 03:23:27 PDT 2015


On 04/06/15 13:07, Jose Fonseca wrote:
> On 04/06/15 10:56, Martin Peres wrote:
>> On 04/06/15 12:53, Jose Fonseca wrote:
>>> On 31/05/15 08:10, Tapani wrote:
>>>>
>>>> I've read this a couple of times now and cannot spot any users of
>>>> storage that would be making a wrong assumption, you've fixed these 
>>>> and
>>>> I trust Jenkins was OK for i915?
>>>>
>>>> Everything is ok if you remove 'I think' and 'Hopefully' from commit
>>>> message :)
>>>
>>> Martin's fears were legitimate, as this change just caused +2729 tests
>>> to fail with piglit. :)
>>>
>>> So there must be some code that still needs to be updated somewhere
>>> (maybe in the gallium specific paths).  Question is then: Where's 
>>> Wally?
>>>
>>> Jose
>>
>> Thanks for the notification Jose! I will try running piglit on llvmpipe
>> and see if I can reproduce! I did not get any error on the intel driver.
>> Will re-launch a test on our test platform, just in case!
>
> Thanks. No prob.
>
> I forgot to say -- this was with llvmpipe. Even something basic as
>
>   bin/shader_runner 
> tests/shaders/glsl-uniform-initializer-1.shader_test -auto
>
> regressed, so hopefully it should be easy to spot.

Hopefully, indeed :) I just confirmed that I did not introduce any 
regression on the intel side. Will start debugging in the gallium world!

Martin


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