[Mesa-dev] [PATCH 0/2] tgsi: texture type support
Rob Clark
robdclark at gmail.com
Thu Jun 4 08:50:21 PDT 2015
From: Rob Clark <robclark at freedesktop.org>
Some drivers (well, at least freedreno, maybe others?) need to know
when compiling the shader whether the texture is float/int/unsigned.
This information is in GLSL IR, and in NIR, but lacking in TGSI.
This was previously worked around in the driver by using a shader
variant. But that is annoying and stupid.
Rob Clark (2):
tgsi: add texture-type info to texture instructions
gallium/ttn: add texture-type support
src/gallium/auxiliary/nir/tgsi_to_nir.c | 14 ++++++++++++++
src/gallium/auxiliary/tgsi/tgsi_ureg.c | 7 +++++--
src/gallium/auxiliary/tgsi/tgsi_ureg.h | 22 +++++++++++++++-------
src/gallium/include/pipe/p_shader_tokens.h | 7 ++++++-
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 19 +++++++++++++++++++
src/mesa/state_tracker/st_mesa_to_tgsi.c | 1 +
6 files changed, 60 insertions(+), 10 deletions(-)
--
2.4.2
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