[Mesa-dev] [PATCH 0/2] tgsi: texture type support

Ilia Mirkin imirkin at alum.mit.edu
Thu Jun 4 09:48:06 PDT 2015


On a3xx at least, the format you get in the shader is separate from
sampler/texture settings. You can get int as floats back, or regular ints,
depending on instruction dest type. So we need to specify float or int
value in the shader, otherwise we get the wrong format back.
On Jun 4, 2015 19:19, "Marek Olšák" <maraeo at gmail.com> wrote:

> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>
> What does the type really do? Does it only disable filtering for
> int/uint? Because without filtering, there is no difference between a
> float and int texture fetch.
>
> Marek
>
> On Thu, Jun 4, 2015 at 5:50 PM, Rob Clark <robdclark at gmail.com> wrote:
> > From: Rob Clark <robclark at freedesktop.org>
> >
> > Some drivers (well, at least freedreno, maybe others?) need to know
> > when compiling the shader whether the texture is float/int/unsigned.
> > This information is in GLSL IR, and in NIR, but lacking in TGSI.
> >
> > This was previously worked around in the driver by using a shader
> > variant.  But that is annoying and stupid.
> >
> > Rob Clark (2):
> >   tgsi: add texture-type info to texture instructions
> >   gallium/ttn: add texture-type support
> >
> >  src/gallium/auxiliary/nir/tgsi_to_nir.c    | 14 ++++++++++++++
> >  src/gallium/auxiliary/tgsi/tgsi_ureg.c     |  7 +++++--
> >  src/gallium/auxiliary/tgsi/tgsi_ureg.h     | 22 +++++++++++++++-------
> >  src/gallium/include/pipe/p_shader_tokens.h |  7 ++++++-
> >  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 19 +++++++++++++++++++
> >  src/mesa/state_tracker/st_mesa_to_tgsi.c   |  1 +
> >  6 files changed, 60 insertions(+), 10 deletions(-)
> >
> > --
> > 2.4.2
> >
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