[Mesa-dev] [Bug 90904] OSX: EXC_BAD_ACCESS when using translate_sse + gallium + softpipe/llvmpipe
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 8 20:33:25 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90904
Julien Isorce <julien.isorce at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |brianp at vmware.com
--- Comment #1 from Julien Isorce <julien.isorce at gmail.com> ---
It works fine if I add deactivate sse, i.e. setting GALLIUM_NOSSE=1 and with
either GALLIUM_DRIVER=softpipe or llvmpipe.
Configure options:
CFLAGS="-g -O0" CXXFLAGS="-g -O0" ./configure --disable-vdpau --disable-va
--enable-asm --with-gallium-drivers=swrast --enable-dri3 --enable-gles2
--enable-gles1 --enable-glx --enable-opengl --enable-gallium-osmesa
--with-egl-platforms=x11 --enable-debug --prefix=/usr/local
--enable-gallium-llvm --disable-omx --disable-llvm-shared-libs
es2_info:
EGL_VERSION: 1.4 (DRI2)
EGL_VENDOR: Mesa Project
EGL_EXTENSIONS:
EGL_MESA_configless_context, EGL_KHR_get_all_proc_addresses,
EGL_KHR_surfaceless_context
EGL_CLIENT_APIS: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3
GL_VERSION: OpenGL ES 3.0 Mesa 10.7.0-devel (git-950728c)
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits)
GL_EXTENSIONS:
GL_EXT_blend_minmax, GL_EXT_multi_draw_arrays,
GL_EXT_texture_format_BGRA8888, GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_depth24, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives,
GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_npot,
GL_OES_EGL_image, GL_OES_depth_texture, GL_OES_packed_depth_stencil,
GL_EXT_texture_type_2_10_10_10_REV, GL_OES_get_program_binary,
GL_APPLE_texture_max_level, GL_EXT_discard_framebuffer,
GL_EXT_read_format_bgra, GL_NV_fbo_color_attachments,
GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_vertex_array_object,
GL_EXT_texture_rg, GL_EXT_unpack_subimage, GL_NV_draw_buffers,
GL_NV_read_buffer, GL_EXT_draw_buffers, GL_EXT_map_buffer_range,
GL_OES_depth_texture_cube_map, GL_OES_surfaceless_context,
GL_EXT_color_buffer_float, GL_EXT_separate_shader_objects,
GL_EXT_shader_integer_mix, GL_KHR_context_flush_control
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