[Mesa-dev] [PATCH 1/2] tgsi: texture types
Marek Olšák
maraeo at gmail.com
Mon Jun 8 17:08:46 PDT 2015
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Mon, Jun 8, 2015 at 8:15 PM, Rob Clark <robdclark at gmail.com> wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Freedreno needs sampler type information to deal with int/uint textures.
> To accomplish this, start creating sampler-view declarations, as
> suggested here:
>
> http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html
>
> create a sampler-view with index matching the sampler, to encode the
> texture type (ie. SINT/UINT/FLOAT). Ie:
>
> DCL SVIEW[n], 2D, UINT
> DCL SAMP[n]
> TEX OUT[1], IN[1], SAMP[n]
>
> For tgsi texture instructions which do not take an explicit SVIEW
> argument, the SVIEW index is implied by the SAMP index.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 29 +++++++++++++++++++++++++++++
> 1 file changed, 29 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 0e60d95..ce8f2ea 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -239,6 +239,7 @@ public:
> st_src_reg sampler; /**< sampler register */
> int sampler_array_size; /**< 1-based size of sampler array, 1 if not array */
> int tex_target; /**< One of TEXTURE_*_INDEX */
> + glsl_base_type tex_type;
> GLboolean tex_shadow;
>
> st_src_reg tex_offsets[MAX_GLSL_TEXTURE_OFFSET];
> @@ -345,6 +346,8 @@ public:
>
> int num_address_regs;
> int samplers_used;
> + glsl_base_type sampler_types[PIPE_MAX_SAMPLERS];
> + int sampler_targets[PIPE_MAX_SAMPLERS]; /**< One of TGSI_TEXTURE_* */
> bool indirect_addr_consts;
> int wpos_transform_const;
>
> @@ -3323,6 +3326,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
> assert(!"Should not get here.");
> }
>
> + inst->tex_type = ir->type->base_type;
> +
> this->result = result_src;
> }
>
> @@ -3471,6 +3476,11 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
> for (int i = 0; i < inst->sampler_array_size; i++) {
> v->samplers_used |= 1 << (inst->sampler.index + i);
>
> + debug_assert(i < (int)ARRAY_SIZE(v->sampler_types));
> + v->sampler_types[i] = inst->tex_type;
> + v->sampler_targets[i] =
> + st_translate_texture_target(inst->tex_target, inst->tex_shadow);
> +
> if (inst->tex_shadow) {
> prog->ShadowSamplers |= 1 << (inst->sampler.index + i);
> }
> @@ -5529,7 +5539,26 @@ st_translate_program(
> /* texture samplers */
> for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
> if (program->samplers_used & (1 << i)) {
> + unsigned type;
> +
> t->samplers[i] = ureg_DECL_sampler(ureg, i);
> +
> + switch (program->sampler_types[i]) {
> + case GLSL_TYPE_INT:
> + type = TGSI_RETURN_TYPE_SINT;
> + break;
> + case GLSL_TYPE_UINT:
> + type = TGSI_RETURN_TYPE_UINT;
> + break;
> + case GLSL_TYPE_FLOAT:
> + type = TGSI_RETURN_TYPE_FLOAT;
> + break;
> + default:
> + unreachable("not reached");
> + }
> +
> + ureg_DECL_sampler_view( ureg, i, program->sampler_targets[i],
> + type, type, type, type );
> }
> }
>
> --
> 2.4.2
>
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