[Mesa-dev] [PATCH v2] mesa: add GL_RED, GL_RG support for floating point textures
Kenneth Graunke
kenneth at whitecape.org
Tue Jun 9 01:25:48 PDT 2015
On Tuesday, June 09, 2015 09:53:42 AM Tapani Pälli wrote:
> Mesa supports EXT_texture_rg and OES_texture_float. This patch adds
> support for using unsized enums GL_RED and GL_RG for floating point
> targets and writes proper checks for internalformat when format is
> GL_RED or GL_RG and type is of GL_FLOAT or GL_HALF_FLOAT.
>
> Later, internalformat will get adjusted by adjust_for_oes_float_texture
> after these checks.
>
> v2: simplify to check vs supported enums
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748
> ---
> src/mesa/main/glformats.c | 43 +++++++++++++++++++++++++++++++++++--------
> 1 file changed, 35 insertions(+), 8 deletions(-)
>
This looks right to me. A couple comments inline...
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index 057a5d1..119956e 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -2295,20 +2295,32 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
> return GL_INVALID_OPERATION;
> break;
>
> + case GL_HALF_FLOAT_OES:
> case GL_HALF_FLOAT:
> - if (internalFormat != GL_RG16F)
> - return GL_INVALID_OPERATION;
> - break;
> + switch (internalFormat) {
> + case GL_RG:
> + if (!ctx->Extensions.ARB_texture_rg ||
> + !ctx->Extensions.OES_texture_half_float)
> + break;
> + case GL_RG16F:
> + return GL_NO_ERROR;
> + }
> +
> + return GL_INVALID_OPERATION;
>
> case GL_FLOAT:
> switch (internalFormat) {
> + case GL_RG:
> + if (!ctx->Extensions.ARB_texture_rg ||
> + !ctx->Extensions.OES_texture_float)
> + break;
> case GL_RG16F:
> case GL_RG32F:
> + return GL_NO_ERROR;
> break;
> default:
> return GL_INVALID_OPERATION;
> }
> - break;
The rest of the function breaks out of the switch statement when a
format is allowed, and falls through to the default in order to return
GL_INVALID_OPERATION. This doesn't fit that style.
I think you could instead do:
case GL_FLOAT:
switch (internalFormat) {
case GL_RG:
if (!ctx->Extensions.ARB_texture_rg ||
!ctx->Extensions.OES_texture_float)
return GL_INVALID_OPERATION;
break;
case GL_RG16F:
case GL_RG32F:
break;
default:
return GL_INVALID_OPERATION;
}
which just adds a new case and doesn't alter the rest of the control
flow. Alternatively, you could do this, which fits the existing style
pretty well:
case GL_FLOAT:
switch (internalFormat) {
case GL_RG16F:
case GL_RG32F:
break;
case GL_RG:
if (ctx->Extensions.ARB_texture_rg &&
ctx->Extensions.OES_texture_float)
break;
/* fallthrough */
default:
return GL_INVALID_OPERATION;
}
>
> default:
> return GL_INVALID_OPERATION;
> @@ -2365,19 +2377,34 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
> break;
>
> case GL_HALF_FLOAT:
> - if (internalFormat != GL_R16F)
> - return GL_INVALID_OPERATION;
> - break;
> + case GL_HALF_FLOAT_OES:
> +
> + switch (internalFormat) {
> + case GL_RG:
> + case GL_RED:
> + if (!ctx->Extensions.ARB_texture_rg ||
> + !ctx->Extensions.OES_texture_half_float)
> + break;
> + case GL_R16F:
> + return GL_NO_ERROR;
> + }
> +
> + return GL_INVALID_OPERATION;
>
> case GL_FLOAT:
> +
> switch (internalFormat) {
> + case GL_RED:
> + if (!ctx->Extensions.ARB_texture_rg ||
> + !ctx->Extensions.OES_texture_float)
> + break;
> case GL_R16F:
> case GL_R32F:
> + return GL_NO_ERROR;
> break;
> default:
> return GL_INVALID_OPERATION;
> }
> - break;
>
> default:
> return GL_INVALID_OPERATION;
>
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