[Mesa-dev] [PATCH 2/7] mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
Ian Romanick
idr at freedesktop.org
Tue Jun 9 08:48:07 PDT 2015
On 05/06/2015 01:53 AM, Marta Lofstedt wrote:
> GL_ARB_shader_image_load store support is required for GLES 3.1
> conformance.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
> src/mesa/main/get.c | 6 ++++++
> src/mesa/main/get_hash_params.py | 8 ++++++++
> 2 files changed, 14 insertions(+)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 9898197..73739b6 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
> EXTRA_END
> };
>
> +static const int extra_ARB_shader_image_load_store_es31[] = {
> + EXT(ARB_shader_image_load_store),
> + EXTRA_API_ES31,
> + EXTRA_END
> +};
> +
> EXTRA_EXT(ARB_texture_cube_map);
> EXTRA_EXT(EXT_texture_array);
> EXTRA_EXT(NV_fog_distance);
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 998efe8..a45e87c 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -409,6 +409,14 @@ descriptor=[
> [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
> # GL_ARB_draw_indirect / GLES 3.1
> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
> +# GL_ARB_shader_image_load_store / GLES 3.1
> + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
Does ES 3.1 add the geometry query?
> + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
> + [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store_es31"],
> ]},
>
> # Remaining enums are only in OpenGL
>
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