[Mesa-dev] [RFC v2 08/15] mesa/formats: store whether or not a format is sRGB in gl_format_info
Ian Romanick
idr at freedesktop.org
Tue Jun 9 12:01:17 PDT 2015
On 06/01/2015 10:13 AM, Nanley Chery wrote:
> From: Nanley Chery <nanley.g.chery at intel.com>
>
> v2: remove extra newline.
>
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
> src/mesa/main/format_info.py | 2 ++
> src/mesa/main/formats.c | 28 ++++------------------------
> 2 files changed, 6 insertions(+), 24 deletions(-)
>
> diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py
> index 40104a2..8134e8e 100644
> --- a/src/mesa/main/format_info.py
> +++ b/src/mesa/main/format_info.py
> @@ -191,6 +191,8 @@ for fmat in formats:
> bits = [ get_channel_bits(fmat, name) for name in ['l', 'i', 'z', 's']]
> print ' {0},'.format(', '.join(map(str, bits)))
>
> + print ' {0:d},'.format(fmat.colorspace == 'srgb')
> +
> print ' {0}, {1}, {2},'.format(fmat.block_width, fmat.block_height,
> int(fmat.block_size() / 8))
>
> diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
> index 25606f9..1edfec8 100644
> --- a/src/mesa/main/formats.c
> +++ b/src/mesa/main/formats.c
> @@ -65,6 +65,8 @@ struct gl_format_info
> GLubyte DepthBits;
> GLubyte StencilBits;
>
> + GLboolean IsSRGBFormat;
For things not directly accessible via the GL API, please use bool,
true, and false.
> +
> /**
> * To describe compressed formats. If not compressed, Width=Height=1.
> */
> @@ -542,30 +544,8 @@ _mesa_is_format_color_format(mesa_format format)
> GLenum
> _mesa_get_format_color_encoding(mesa_format format)
> {
> - /* XXX this info should be encoded in gl_format_info */
> - switch (format) {
> - case MESA_FORMAT_BGR_SRGB8:
> - case MESA_FORMAT_A8B8G8R8_SRGB:
> - case MESA_FORMAT_B8G8R8A8_SRGB:
> - case MESA_FORMAT_A8R8G8B8_SRGB:
> - case MESA_FORMAT_R8G8B8A8_SRGB:
> - case MESA_FORMAT_L_SRGB8:
> - case MESA_FORMAT_L8A8_SRGB:
> - case MESA_FORMAT_A8L8_SRGB:
> - case MESA_FORMAT_SRGB_DXT1:
> - case MESA_FORMAT_SRGBA_DXT1:
> - case MESA_FORMAT_SRGBA_DXT3:
> - case MESA_FORMAT_SRGBA_DXT5:
> - case MESA_FORMAT_R8G8B8X8_SRGB:
> - case MESA_FORMAT_ETC2_SRGB8:
> - case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
> - case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
> - case MESA_FORMAT_B8G8R8X8_SRGB:
> - case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
> - return GL_SRGB;
> - default:
> - return GL_LINEAR;
> - }
> + const struct gl_format_info *info = _mesa_get_format_info(format);
> + return info->IsSRGBFormat ? GL_SRGB : GL_LINEAR;
> }
>
>
>
More information about the mesa-dev
mailing list