[Mesa-dev] [PATCH] meta: Use is_power_of_two() helper function
Tapani Pälli
tapani.palli at intel.com
Wed Jun 10 23:09:32 PDT 2015
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 06/11/2015 02:50 AM, Anuj Phogat wrote:
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/drivers/common/meta_blit.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
> index bb21642..9cace2b 100644
> --- a/src/mesa/drivers/common/meta_blit.c
> +++ b/src/mesa/drivers/common/meta_blit.c
> @@ -82,7 +82,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
> y_scale = samples * 0.5;
>
> /* We expect only power of 2 samples in source multisample buffer. */
> - assert(samples > 0 && (samples & (samples - 1)) == 0);
> + assert(samples > 0 && is_power_of_two(samples));
> while (samples >> (shader_offset + 1)) {
> shader_offset++;
> }
> @@ -263,7 +263,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
> }
>
> /* We expect only power of 2 samples in source multisample buffer. */
> - assert(samples > 0 && (samples & (samples - 1)) == 0);
> + assert(samples > 0 && is_power_of_two(samples));
> while (samples >> (shader_offset + 1)) {
> shader_offset++;
> }
> @@ -434,7 +434,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
> * (so the floating point exponent just gets increased), rather than
> * doing a naive sum and dividing.
> */
> - assert((samples & (samples - 1)) == 0);
> + assert(is_power_of_two(samples));
> /* Fetch each individual sample. */
> sample_resolve = rzalloc_size(mem_ctx, 1);
> for (i = 0; i < samples; i++) {
>
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