[Mesa-dev] [PATCH 5/7] util/blitter (and friends): generate appropriate SVIEW decls
Brian Paul
brianp at vmware.com
Thu Jun 11 07:44:07 PDT 2015
On 06/10/2015 06:14 PM, Rob Clark wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Some hardware needs to know the sampler type. Update the blit related
> shaders to include SVIEW decl.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> Possibly I should have refactored the existing code to pass around a
> return_type rather than doing the is_uint/is_sint thing everywhere.
> And this does kind of ignore UNORM/SNORM.. although I'm not really
> sure that we need shader variants for UNORM/SNORM (we don't have this
> information in GLSL IR or NIR IR, and I don't know any hw that doesn't
> just treat those as FLOAT in the shader compiler). Anyways, sending
> it out as-is for comments.
Yeah, I think a single return type parameter would be much cleaner.
>
> src/gallium/auxiliary/util/u_blit.c | 32 +++++++++----
> src/gallium/auxiliary/util/u_blitter.c | 42 ++++++++++++----
> src/gallium/auxiliary/util/u_simple_shaders.c | 69 +++++++++++++++++++++++----
> src/gallium/auxiliary/util/u_simple_shaders.h | 15 ++++--
> src/gallium/auxiliary/util/u_tests.c | 3 +-
> src/gallium/tests/trivial/quad-tex.c | 2 +-
> 6 files changed, 132 insertions(+), 31 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
> index 3f3b5fe..0062d96 100644
> --- a/src/gallium/auxiliary/util/u_blit.c
> +++ b/src/gallium/auxiliary/util/u_blit.c
> @@ -65,7 +65,7 @@ struct blit_state
> struct pipe_vertex_element velem[2];
>
> void *vs;
> - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
> + void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
>
> struct pipe_resource *vbuf; /**< quad vertices */
> unsigned vbuf_slot;
> @@ -135,15 +135,17 @@ void
> util_destroy_blit(struct blit_state *ctx)
> {
> struct pipe_context *pipe = ctx->pipe;
> - unsigned i, j;
> + unsigned i, j, k;
>
> if (ctx->vs)
> pipe->delete_vs_state(pipe, ctx->vs);
>
> for (i = 0; i < Elements(ctx->fs); i++) {
> for (j = 0; j < Elements(ctx->fs[i]); j++) {
> - if (ctx->fs[i][j])
> - pipe->delete_fs_state(pipe, ctx->fs[i][j]);
> + for (k = 0; k < Elements(ctx->fs[i][j]); k++) {
> + if (ctx->fs[i][j][k])
> + pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
> + }
> }
> }
>
> @@ -158,18 +160,31 @@ util_destroy_blit(struct blit_state *ctx)
> */
> static INLINE void
> set_fragment_shader(struct blit_state *ctx, uint writemask,
> + enum pipe_format format,
> enum pipe_texture_target pipe_tex)
> {
> - if (!ctx->fs[pipe_tex][writemask]) {
> + boolean is_uint = util_format_is_pure_uint(format);
> + boolean is_sint = util_format_is_pure_sint(format);
> + unsigned type;
> +
> + if (is_uint)
> + type = 0;
> + else if (is_sint)
> + type = 1;
> + else
> + type = 2;
> +
> + if (!ctx->fs[pipe_tex][writemask][type]) {
> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
>
> - ctx->fs[pipe_tex][writemask] =
> + ctx->fs[pipe_tex][writemask][type] =
> util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
> TGSI_INTERPOLATE_LINEAR,
> - writemask);
> + writemask,
> + is_uint, is_sint);
> }
>
> - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
> + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][type]);
> }
>
>
> @@ -571,6 +586,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
>
> /* shaders */
> set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
> + src_sampler_view->format,
> src_sampler_view->texture->target);
> set_vertex_shader(ctx);
> cso_set_tessctrl_shader_handle(ctx->cso, NULL);
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 16bf90f..27e0d10 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -81,6 +81,8 @@ struct blitter_context_priv
> /* FS which outputs a color from a texture,
> where the index is PIPE_TEXTURE_* to be sampled. */
> void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
> + void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES];
> + void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES];
>
> /* FS which outputs a depth from a texture,
> where the index is PIPE_TEXTURE_* to be sampled. */
> @@ -90,6 +92,8 @@ struct blitter_context_priv
>
> /* FS which outputs one sample from a multisample texture. */
> void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
> + void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES];
> + void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES];
> void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
> void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
> void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
> @@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
> for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
> if (ctx->fs_texfetch_col[i])
> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
> + if (ctx->fs_texfetch_col_sint[i])
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]);
> + if (ctx->fs_texfetch_col_uint[i])
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]);
> if (ctx->fs_texfetch_depth[i])
> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
> if (ctx->fs_texfetch_depthstencil[i])
> @@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
>
> if (ctx->fs_texfetch_col_msaa[i])
> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
> + if (ctx->fs_texfetch_col_msaa_sint[i])
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]);
> + if (ctx->fs_texfetch_col_msaa_uint[i])
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]);
> if (ctx->fs_texfetch_depth_msaa[i])
> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
> if (ctx->fs_texfetch_depthstencil_msaa[i])
> @@ -844,20 +856,20 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
> {
> struct pipe_context *pipe = ctx->base.pipe;
> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
> + boolean is_uint, is_sint;
>
> assert(target < PIPE_MAX_TEXTURE_TYPES);
>
> + is_uint = util_format_is_pure_uint(format);
> + is_sint = util_format_is_pure_sint(format);
> +
> if (src_nr_samples > 1) {
> void **shader;
>
> if (dst_nr_samples <= 1) {
> /* The destination has one sample, so we'll do color resolve. */
> - boolean is_uint, is_sint;
> unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
>
> - is_uint = util_format_is_pure_uint(format);
> - is_sint = util_format_is_pure_sint(format);
> -
> assert(filter < 2);
>
> if (is_uint)
> @@ -885,24 +897,38 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
> /* The destination has multiple samples, we'll do
> * an MSAA->MSAA copy.
> */
> - shader = &ctx->fs_texfetch_col_msaa[target];
> + if (is_uint)
> + shader = &ctx->fs_texfetch_col_msaa_uint[target];
> + else if (is_sint)
> + shader = &ctx->fs_texfetch_col_msaa_sint[target];
> + else
> + shader = &ctx->fs_texfetch_col_msaa[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> assert(!ctx->cached_all_shaders);
> - *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
> + *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex,
> + is_uint, is_sint);
> }
> }
>
> return *shader;
> } else {
> - void **shader = &ctx->fs_texfetch_col[target];
> + void **shader;
> +
> + if (is_uint)
> + shader = &ctx->fs_texfetch_col_uint[target];
> + else if (is_sint)
> + shader = &ctx->fs_texfetch_col_sint[target];
> + else
> + shader = &ctx->fs_texfetch_col[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> assert(!ctx->cached_all_shaders);
> *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
> - TGSI_INTERPOLATE_LINEAR);
> + TGSI_INTERPOLATE_LINEAR,
> + is_uint, is_sint);
> }
>
> return *shader;
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
> index c612b67..8b6b8a6 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.c
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.c
> @@ -201,6 +201,27 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
> return pipe->create_gs_state(pipe, &state);
> }
>
> +static struct ureg_src
> +decl_sampler_view(struct ureg_program *ureg,
> + unsigned nr,
> + unsigned target,
> + boolean is_uint,
> + boolean is_sint)
> +{
> + unsigned type;
> +
> + assert(!(is_uint && is_sint));
> +
> + if (is_uint)
> + type = TGSI_RETURN_TYPE_UINT;
> + else if (is_sint)
> + type = TGSI_RETURN_TYPE_SINT;
> + else
> + type = TGSI_RETURN_TYPE_FLOAT;
> +
> + return ureg_DECL_sampler_view(ureg, nr, target, type, type, type, type);
> +}
> +
> /**
> * Make simple fragment texture shader:
> * IMM {0,0,0,1} // (if writemask != 0xf)
> @@ -216,7 +237,9 @@ void *
> util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
> unsigned tex_target,
> unsigned interp_mode,
> - unsigned writemask )
> + unsigned writemask,
> + boolean is_uint,
> + boolean is_sint)
> {
> struct ureg_program *ureg;
> struct ureg_src sampler;
> @@ -232,6 +255,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>
> sampler = ureg_DECL_sampler( ureg, 0 );
>
> + decl_sampler_view(ureg, 0, tex_target, is_uint, is_sint);
> +
> tex = ureg_DECL_fs_input( ureg,
> TGSI_SEMANTIC_GENERIC, 0,
> interp_mode );
> @@ -268,12 +293,16 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
> */
> void *
> util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
> - unsigned interp_mode)
> + unsigned interp_mode,
> + boolean is_uint,
> + boolean is_sint)
> {
> return util_make_fragment_tex_shader_writemask( pipe,
> tex_target,
> interp_mode,
> - TGSI_WRITEMASK_XYZW );
> + TGSI_WRITEMASK_XYZW,
> + is_uint,
> + is_sint );
> }
>
>
> @@ -298,6 +327,8 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
>
> sampler = ureg_DECL_sampler( ureg, 0 );
>
> + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE);
> +
> tex = ureg_DECL_fs_input( ureg,
> TGSI_SEMANTIC_GENERIC, 0,
> interp_mode );
> @@ -343,7 +374,9 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
> return NULL;
>
> depth_sampler = ureg_DECL_sampler( ureg, 0 );
> + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE);
> stencil_sampler = ureg_DECL_sampler( ureg, 1 );
> + decl_sampler_view(ureg, 1, tex_target, TRUE, FALSE);
>
> tex = ureg_DECL_fs_input( ureg,
> TGSI_SEMANTIC_GENERIC, 0,
> @@ -398,6 +431,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
>
> stencil_sampler = ureg_DECL_sampler( ureg, 0 );
>
> + decl_sampler_view(ureg, 0, tex_target, TRUE, FALSE);
> +
> tex = ureg_DECL_fs_input( ureg,
> TGSI_SEMANTIC_GENERIC, 0,
> interp_mode );
> @@ -512,6 +547,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
> static void *
> util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
> unsigned tgsi_tex,
> + const char *samp_type,
> const char *output_semantic,
> const char *output_mask)
> {
> @@ -519,6 +555,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
> "FRAG\n"
> "DCL IN[0], GENERIC[0], LINEAR\n"
> "DCL SAMP[0]\n"
> + "DCL SVIEW[0], %s, %s\n"
> "DCL OUT[0], %s\n"
> "DCL TEMP[0]\n"
>
> @@ -534,7 +571,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
> assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
> tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
>
> - sprintf(text, shader_templ, output_semantic, output_mask, type);
> + sprintf(text, shader_templ, type, samp_type,
> + output_semantic, output_mask, type);
>
> if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
> puts(text);
> @@ -556,9 +594,22 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
> */
> void *
> util_make_fs_blit_msaa_color(struct pipe_context *pipe,
> - unsigned tgsi_tex)
> + unsigned tgsi_tex,
> + boolean is_uint,
> + boolean is_sint)
> {
> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
> + const char *samp_type;
> +
> + assert(!(is_uint && is_sint));
> +
> + if (is_uint)
> + samp_type = "UINT";
> + else if (is_sint)
> + samp_type = "SINT";
> + else
> + samp_type = "FLOAT";
> +
> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
> "COLOR[0]", "");
> }
>
> @@ -572,7 +623,7 @@ void *
> util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
> unsigned tgsi_tex)
> {
> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
> "POSITION", ".z");
> }
>
> @@ -586,7 +637,7 @@ void *
> util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
> unsigned tgsi_tex)
> {
> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
> "STENCIL", ".y");
> }
>
> @@ -653,6 +704,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
>
> /* Declarations. */
> sampler = ureg_DECL_sampler(ureg, 0);
> + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint);
> coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
> TGSI_INTERPOLATE_LINEAR);
> out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
> @@ -713,6 +765,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>
> /* Declarations. */
> sampler = ureg_DECL_sampler(ureg, 0);
> + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint);
> coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
> TGSI_INTERPOLATE_LINEAR);
> out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
> index dd282e0..89cb3570 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.h
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.h
> @@ -68,15 +68,18 @@ extern void *
> util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
>
> extern void *
> -util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
> +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
> unsigned tex_target,
> unsigned interp_mode,
> - unsigned writemask);
> + unsigned writemask,
> + boolean is_uint,
> + boolean is_sint);
>
> extern void *
> util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
> - unsigned interp_mode);
> -
> + unsigned interp_mode,
> + boolean is_uint,
> + boolean is_sint);
>
> extern void *
> util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
> @@ -115,7 +118,9 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
>
> extern void *
> util_make_fs_blit_msaa_color(struct pipe_context *pipe,
> - unsigned tgsi_tex);
> + unsigned tgsi_tex,
> + boolean is_uint,
> + boolean is_sint);
>
>
> extern void *
> diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c
> index fe54972..e30ae55 100644
> --- a/src/gallium/auxiliary/util/u_tests.c
> +++ b/src/gallium/auxiliary/util/u_tests.c
> @@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
>
> /* Fragment shader. */
> fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
> - TGSI_INTERPOLATE_LINEAR);
> + TGSI_INTERPOLATE_LINEAR,
> + FALSE, FALSE);
> cso_set_fragment_shader_handle(cso, fs);
>
> /* Vertex shader. */
> diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
> index abecedb..946dbec 100644
> --- a/src/gallium/tests/trivial/quad-tex.c
> +++ b/src/gallium/tests/trivial/quad-tex.c
> @@ -270,7 +270,7 @@ static void init_prog(struct program *p)
> }
>
> /* fragment shader */
> - p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
> + p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR, FALSE, FALSE);
> }
>
> static void close_prog(struct program *p)
>
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