[Mesa-dev] [PATCH 5/7] util/blitter (and friends): generate appropriate SVIEW decls
Roland Scheidegger
sroland at vmware.com
Thu Jun 11 09:07:55 PDT 2015
Am 11.06.2015 um 17:33 schrieb Rob Clark:
> On Thu, Jun 11, 2015 at 10:53 AM, Roland Scheidegger <sroland at vmware.com> wrote:
>> For 1-4/7, 6/7:
>> Reviewed-by: Roland Scheidegger <sroland at vmware.com>
>>
>> I think though using two exclusive booleans is really ugly. Probably
>> should just use a tgsi_return_type enum instead indeed, and treat the
>> unorm/snorm cases as float. I'm not entirely sure what the unorm/snorm
>> types are for neither, this is a d3d10-ism but I'm not sure it serves
>> much purpose (since, of course, for the purposes of the shader, the
>> results indeed are floats). At least for now llvmpipe actually doesn't
>> use that information (as we recompile the shader anyway if the texture
>> "type" changes in the actually bound sampler views we get all the
>> information from there).
>>
>>
>> (FWIW I believe there's a slight catch with the
>> util_format_is_pure_uint/sint functions - because right now in gallium
>> it is sort of ok to sample from things like D24S8 textures, which means
>> the depth component is sampled (so same as D24X8, opposed to X24S8), and
>> depending if the D or S channel is first the answer may not quite be
>> right...)
>
> fwiw, the u_blitter (or rather u_simple_shader) is actually creating
> separate samplers for depth+stencil. So I don't *think* we use
> _is_pure_uint/sint() on zs formats..
Yeah that's ok then. IIRC mesa state tracker still uses zs formats for
sampling - this comes from a time where sampling stencil wasn't even
possible. There's some special casing in llvmpipe/gallivm just for that.
I guess it would be cleaner if we'd just forbid this (the state tracker
could use something like util_format_depth_only() similar to
util_format_stencil_only()), rather than have to assume you want to
sample the depth component if it's a ds format. But anyway that's not
really related here.
>
> Currently I'm always treating stencil SVIEW as uint and depth SVIEW as
> float (since at least from u_format.csv this seemed to be the case..)
Yes, that makes sense.
Roland
>
> BR,
> -R
>
>> Roland
>>
>> Am 11.06.2015 um 02:14 schrieb Rob Clark:
>>> From: Rob Clark <robclark at freedesktop.org>
>>>
>>> Some hardware needs to know the sampler type. Update the blit related
>>> shaders to include SVIEW decl.
>>>
>>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>>> ---
>>> Possibly I should have refactored the existing code to pass around a
>>> return_type rather than doing the is_uint/is_sint thing everywhere.
>>> And this does kind of ignore UNORM/SNORM.. although I'm not really
>>> sure that we need shader variants for UNORM/SNORM (we don't have this
>>> information in GLSL IR or NIR IR, and I don't know any hw that doesn't
>>> just treat those as FLOAT in the shader compiler). Anyways, sending
>>> it out as-is for comments.
>>>
>>> src/gallium/auxiliary/util/u_blit.c | 32 +++++++++----
>>> src/gallium/auxiliary/util/u_blitter.c | 42 ++++++++++++----
>>> src/gallium/auxiliary/util/u_simple_shaders.c | 69 +++++++++++++++++++++++----
>>> src/gallium/auxiliary/util/u_simple_shaders.h | 15 ++++--
>>> src/gallium/auxiliary/util/u_tests.c | 3 +-
>>> src/gallium/tests/trivial/quad-tex.c | 2 +-
>>> 6 files changed, 132 insertions(+), 31 deletions(-)
>>>
>>> diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
>>> index 3f3b5fe..0062d96 100644
>>> --- a/src/gallium/auxiliary/util/u_blit.c
>>> +++ b/src/gallium/auxiliary/util/u_blit.c
>>> @@ -65,7 +65,7 @@ struct blit_state
>>> struct pipe_vertex_element velem[2];
>>>
>>> void *vs;
>>> - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
>>> + void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
>>>
>>> struct pipe_resource *vbuf; /**< quad vertices */
>>> unsigned vbuf_slot;
>>> @@ -135,15 +135,17 @@ void
>>> util_destroy_blit(struct blit_state *ctx)
>>> {
>>> struct pipe_context *pipe = ctx->pipe;
>>> - unsigned i, j;
>>> + unsigned i, j, k;
>>>
>>> if (ctx->vs)
>>> pipe->delete_vs_state(pipe, ctx->vs);
>>>
>>> for (i = 0; i < Elements(ctx->fs); i++) {
>>> for (j = 0; j < Elements(ctx->fs[i]); j++) {
>>> - if (ctx->fs[i][j])
>>> - pipe->delete_fs_state(pipe, ctx->fs[i][j]);
>>> + for (k = 0; k < Elements(ctx->fs[i][j]); k++) {
>>> + if (ctx->fs[i][j][k])
>>> + pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
>>> + }
>>> }
>>> }
>>>
>>> @@ -158,18 +160,31 @@ util_destroy_blit(struct blit_state *ctx)
>>> */
>>> static INLINE void
>>> set_fragment_shader(struct blit_state *ctx, uint writemask,
>>> + enum pipe_format format,
>>> enum pipe_texture_target pipe_tex)
>>> {
>>> - if (!ctx->fs[pipe_tex][writemask]) {
>>> + boolean is_uint = util_format_is_pure_uint(format);
>>> + boolean is_sint = util_format_is_pure_sint(format);
>>> + unsigned type;
>>> +
>>> + if (is_uint)
>>> + type = 0;
>>> + else if (is_sint)
>>> + type = 1;
>>> + else
>>> + type = 2;
>>> +
>>> + if (!ctx->fs[pipe_tex][writemask][type]) {
>>> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
>>>
>>> - ctx->fs[pipe_tex][writemask] =
>>> + ctx->fs[pipe_tex][writemask][type] =
>>> util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
>>> TGSI_INTERPOLATE_LINEAR,
>>> - writemask);
>>> + writemask,
>>> + is_uint, is_sint);
>>> }
>>>
>>> - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
>>> + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][type]);
>>> }
>>>
>>>
>>> @@ -571,6 +586,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
>>>
>>> /* shaders */
>>> set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
>>> + src_sampler_view->format,
>>> src_sampler_view->texture->target);
>>> set_vertex_shader(ctx);
>>> cso_set_tessctrl_shader_handle(ctx->cso, NULL);
>>> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
>>> index 16bf90f..27e0d10 100644
>>> --- a/src/gallium/auxiliary/util/u_blitter.c
>>> +++ b/src/gallium/auxiliary/util/u_blitter.c
>>> @@ -81,6 +81,8 @@ struct blitter_context_priv
>>> /* FS which outputs a color from a texture,
>>> where the index is PIPE_TEXTURE_* to be sampled. */
>>> void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
>>> + void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES];
>>> + void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES];
>>>
>>> /* FS which outputs a depth from a texture,
>>> where the index is PIPE_TEXTURE_* to be sampled. */
>>> @@ -90,6 +92,8 @@ struct blitter_context_priv
>>>
>>> /* FS which outputs one sample from a multisample texture. */
>>> void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
>>> + void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES];
>>> + void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES];
>>> void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
>>> void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
>>> void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
>>> @@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
>>> for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
>>> if (ctx->fs_texfetch_col[i])
>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
>>> + if (ctx->fs_texfetch_col_sint[i])
>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]);
>>> + if (ctx->fs_texfetch_col_uint[i])
>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]);
>>> if (ctx->fs_texfetch_depth[i])
>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
>>> if (ctx->fs_texfetch_depthstencil[i])
>>> @@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
>>>
>>> if (ctx->fs_texfetch_col_msaa[i])
>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
>>> + if (ctx->fs_texfetch_col_msaa_sint[i])
>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]);
>>> + if (ctx->fs_texfetch_col_msaa_uint[i])
>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]);
>>> if (ctx->fs_texfetch_depth_msaa[i])
>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
>>> if (ctx->fs_texfetch_depthstencil_msaa[i])
>>> @@ -844,20 +856,20 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
>>> {
>>> struct pipe_context *pipe = ctx->base.pipe;
>>> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
>>> + boolean is_uint, is_sint;
>>>
>>> assert(target < PIPE_MAX_TEXTURE_TYPES);
>>>
>>> + is_uint = util_format_is_pure_uint(format);
>>> + is_sint = util_format_is_pure_sint(format);
>>> +
>>> if (src_nr_samples > 1) {
>>> void **shader;
>>>
>>> if (dst_nr_samples <= 1) {
>>> /* The destination has one sample, so we'll do color resolve. */
>>> - boolean is_uint, is_sint;
>>> unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
>>>
>>> - is_uint = util_format_is_pure_uint(format);
>>> - is_sint = util_format_is_pure_sint(format);
>>> -
>>> assert(filter < 2);
>>>
>>> if (is_uint)
>>> @@ -885,24 +897,38 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
>>> /* The destination has multiple samples, we'll do
>>> * an MSAA->MSAA copy.
>>> */
>>> - shader = &ctx->fs_texfetch_col_msaa[target];
>>> + if (is_uint)
>>> + shader = &ctx->fs_texfetch_col_msaa_uint[target];
>>> + else if (is_sint)
>>> + shader = &ctx->fs_texfetch_col_msaa_sint[target];
>>> + else
>>> + shader = &ctx->fs_texfetch_col_msaa[target];
>>>
>>> /* Create the fragment shader on-demand. */
>>> if (!*shader) {
>>> assert(!ctx->cached_all_shaders);
>>> - *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
>>> + *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex,
>>> + is_uint, is_sint);
>>> }
>>> }
>>>
>>> return *shader;
>>> } else {
>>> - void **shader = &ctx->fs_texfetch_col[target];
>>> + void **shader;
>>> +
>>> + if (is_uint)
>>> + shader = &ctx->fs_texfetch_col_uint[target];
>>> + else if (is_sint)
>>> + shader = &ctx->fs_texfetch_col_sint[target];
>>> + else
>>> + shader = &ctx->fs_texfetch_col[target];
>>>
>>> /* Create the fragment shader on-demand. */
>>> if (!*shader) {
>>> assert(!ctx->cached_all_shaders);
>>> *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
>>> - TGSI_INTERPOLATE_LINEAR);
>>> + TGSI_INTERPOLATE_LINEAR,
>>> + is_uint, is_sint);
>>> }
>>>
>>> return *shader;
>>> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
>>> index c612b67..8b6b8a6 100644
>>> --- a/src/gallium/auxiliary/util/u_simple_shaders.c
>>> +++ b/src/gallium/auxiliary/util/u_simple_shaders.c
>>> @@ -201,6 +201,27 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
>>> return pipe->create_gs_state(pipe, &state);
>>> }
>>>
>>> +static struct ureg_src
>>> +decl_sampler_view(struct ureg_program *ureg,
>>> + unsigned nr,
>>> + unsigned target,
>>> + boolean is_uint,
>>> + boolean is_sint)
>>> +{
>>> + unsigned type;
>>> +
>>> + assert(!(is_uint && is_sint));
>>> +
>>> + if (is_uint)
>>> + type = TGSI_RETURN_TYPE_UINT;
>>> + else if (is_sint)
>>> + type = TGSI_RETURN_TYPE_SINT;
>>> + else
>>> + type = TGSI_RETURN_TYPE_FLOAT;
>>> +
>>> + return ureg_DECL_sampler_view(ureg, nr, target, type, type, type, type);
>>> +}
>>> +
>>> /**
>>> * Make simple fragment texture shader:
>>> * IMM {0,0,0,1} // (if writemask != 0xf)
>>> @@ -216,7 +237,9 @@ void *
>>> util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>>> unsigned tex_target,
>>> unsigned interp_mode,
>>> - unsigned writemask )
>>> + unsigned writemask,
>>> + boolean is_uint,
>>> + boolean is_sint)
>>> {
>>> struct ureg_program *ureg;
>>> struct ureg_src sampler;
>>> @@ -232,6 +255,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>>>
>>> sampler = ureg_DECL_sampler( ureg, 0 );
>>>
>>> + decl_sampler_view(ureg, 0, tex_target, is_uint, is_sint);
>>> +
>>> tex = ureg_DECL_fs_input( ureg,
>>> TGSI_SEMANTIC_GENERIC, 0,
>>> interp_mode );
>>> @@ -268,12 +293,16 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>>> */
>>> void *
>>> util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
>>> - unsigned interp_mode)
>>> + unsigned interp_mode,
>>> + boolean is_uint,
>>> + boolean is_sint)
>>> {
>>> return util_make_fragment_tex_shader_writemask( pipe,
>>> tex_target,
>>> interp_mode,
>>> - TGSI_WRITEMASK_XYZW );
>>> + TGSI_WRITEMASK_XYZW,
>>> + is_uint,
>>> + is_sint );
>>> }
>>>
>>>
>>> @@ -298,6 +327,8 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
>>>
>>> sampler = ureg_DECL_sampler( ureg, 0 );
>>>
>>> + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE);
>>> +
>>> tex = ureg_DECL_fs_input( ureg,
>>> TGSI_SEMANTIC_GENERIC, 0,
>>> interp_mode );
>>> @@ -343,7 +374,9 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
>>> return NULL;
>>>
>>> depth_sampler = ureg_DECL_sampler( ureg, 0 );
>>> + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE);
>>> stencil_sampler = ureg_DECL_sampler( ureg, 1 );
>>> + decl_sampler_view(ureg, 1, tex_target, TRUE, FALSE);
>>>
>>> tex = ureg_DECL_fs_input( ureg,
>>> TGSI_SEMANTIC_GENERIC, 0,
>>> @@ -398,6 +431,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
>>>
>>> stencil_sampler = ureg_DECL_sampler( ureg, 0 );
>>>
>>> + decl_sampler_view(ureg, 0, tex_target, TRUE, FALSE);
>>> +
>>> tex = ureg_DECL_fs_input( ureg,
>>> TGSI_SEMANTIC_GENERIC, 0,
>>> interp_mode );
>>> @@ -512,6 +547,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
>>> static void *
>>> util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>>> unsigned tgsi_tex,
>>> + const char *samp_type,
>>> const char *output_semantic,
>>> const char *output_mask)
>>> {
>>> @@ -519,6 +555,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>>> "FRAG\n"
>>> "DCL IN[0], GENERIC[0], LINEAR\n"
>>> "DCL SAMP[0]\n"
>>> + "DCL SVIEW[0], %s, %s\n"
>>> "DCL OUT[0], %s\n"
>>> "DCL TEMP[0]\n"
>>>
>>> @@ -534,7 +571,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>>> assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
>>> tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
>>>
>>> - sprintf(text, shader_templ, output_semantic, output_mask, type);
>>> + sprintf(text, shader_templ, type, samp_type,
>>> + output_semantic, output_mask, type);
>>>
>>> if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
>>> puts(text);
>>> @@ -556,9 +594,22 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>>> */
>>> void *
>>> util_make_fs_blit_msaa_color(struct pipe_context *pipe,
>>> - unsigned tgsi_tex)
>>> + unsigned tgsi_tex,
>>> + boolean is_uint,
>>> + boolean is_sint)
>>> {
>>> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
>>> + const char *samp_type;
>>> +
>>> + assert(!(is_uint && is_sint));
>>> +
>>> + if (is_uint)
>>> + samp_type = "UINT";
>>> + else if (is_sint)
>>> + samp_type = "SINT";
>>> + else
>>> + samp_type = "FLOAT";
>>> +
>>> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
>>> "COLOR[0]", "");
>>> }
>>>
>>> @@ -572,7 +623,7 @@ void *
>>> util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
>>> unsigned tgsi_tex)
>>> {
>>> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
>>> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
>>> "POSITION", ".z");
>>> }
>>>
>>> @@ -586,7 +637,7 @@ void *
>>> util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
>>> unsigned tgsi_tex)
>>> {
>>> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
>>> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
>>> "STENCIL", ".y");
>>> }
>>>
>>> @@ -653,6 +704,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
>>>
>>> /* Declarations. */
>>> sampler = ureg_DECL_sampler(ureg, 0);
>>> + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint);
>>> coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
>>> TGSI_INTERPOLATE_LINEAR);
>>> out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
>>> @@ -713,6 +765,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>>>
>>> /* Declarations. */
>>> sampler = ureg_DECL_sampler(ureg, 0);
>>> + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint);
>>> coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
>>> TGSI_INTERPOLATE_LINEAR);
>>> out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
>>> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
>>> index dd282e0..89cb3570 100644
>>> --- a/src/gallium/auxiliary/util/u_simple_shaders.h
>>> +++ b/src/gallium/auxiliary/util/u_simple_shaders.h
>>> @@ -68,15 +68,18 @@ extern void *
>>> util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
>>>
>>> extern void *
>>> -util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>>> +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>>> unsigned tex_target,
>>> unsigned interp_mode,
>>> - unsigned writemask);
>>> + unsigned writemask,
>>> + boolean is_uint,
>>> + boolean is_sint);
>>>
>>> extern void *
>>> util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
>>> - unsigned interp_mode);
>>> -
>>> + unsigned interp_mode,
>>> + boolean is_uint,
>>> + boolean is_sint);
>>>
>>> extern void *
>>> util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
>>> @@ -115,7 +118,9 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
>>>
>>> extern void *
>>> util_make_fs_blit_msaa_color(struct pipe_context *pipe,
>>> - unsigned tgsi_tex);
>>> + unsigned tgsi_tex,
>>> + boolean is_uint,
>>> + boolean is_sint);
>>>
>>>
>>> extern void *
>>> diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c
>>> index fe54972..e30ae55 100644
>>> --- a/src/gallium/auxiliary/util/u_tests.c
>>> +++ b/src/gallium/auxiliary/util/u_tests.c
>>> @@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
>>>
>>> /* Fragment shader. */
>>> fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
>>> - TGSI_INTERPOLATE_LINEAR);
>>> + TGSI_INTERPOLATE_LINEAR,
>>> + FALSE, FALSE);
>>> cso_set_fragment_shader_handle(cso, fs);
>>>
>>> /* Vertex shader. */
>>> diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
>>> index abecedb..946dbec 100644
>>> --- a/src/gallium/tests/trivial/quad-tex.c
>>> +++ b/src/gallium/tests/trivial/quad-tex.c
>>> @@ -270,7 +270,7 @@ static void init_prog(struct program *p)
>>> }
>>>
>>> /* fragment shader */
>>> - p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
>>> + p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR, FALSE, FALSE);
>>> }
>>>
>>> static void close_prog(struct program *p)
>>>
>>
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