[Mesa-dev] [PATCH v2 09/82] mesa: Add shader storage buffer support to struct gl_context
Jordan Justen
jordan.l.justen at intel.com
Thu Jun 11 10:13:26 PDT 2015
On 2015-06-10 02:30:10, Samuel Iglesias Gonsálvez wrote:
> On 09/06/15 19:34, Jordan Justen wrote:
> > On 2015-06-09 00:30:45, Samuel Iglesias Gonsálvez wrote:
> >> On 09/06/15 08:18, Samuel Iglesias Gonsálvez wrote:
> >> I plan to modify patch [0] to set prog->MaxShaderStorageBlocks = 8 and
> >> write a separate patch that makes i965 driver to set the following
> >> constant values:
> >>
> >> * MaxShaderStorageBlocks = 12
> >> * MaxCombinedUniformBlocks = 36 (12 * 3 different shader types: vertex,
> >> geometry and fragment)
> >
> > Will it need to be '* 5' with the 2 tessellation stages? I wonder if
> > we can somehow guard against it being missed later. I guess TS tests
> > should be able to catch this.
> >
>
> There are two possibilities:
>
> 1) Add a FIXME comment in the separate patch for i965, where I am going
> to modify the value of MaxCombinedUniformBlocks, saying that we don't
> count tessellation stages yet.
>
> 2) Set MaxCombinedUniformBlocks = 12 * 5 in that separate patch and add
> a comment saying that it counts tessellation stages, although they are
> not supported yet.
>
> I prefer 1) because future TS support will need to do similar changes in
> other places. What do you think?
Yeah, 1 seems fine.
Thanks,
-Jordan
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