[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 11 10:13:37 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=28130

--- Comment #8 from marius predut <marius.predut at intel.com> ---
My investigation till now :
Because the test code call twice the 
glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd()  and then glFlush()
if we add an intermediary glFlush() between those sequential call then the bug 
is fixed.
Seems a trouble with last status of glBegin(GL_LINE_LOOP) after the same call,
in case not flushing was done.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150611/f3ec7d34/attachment-0001.html>


More information about the mesa-dev mailing list