[Mesa-dev] [PATCH 5/7] util/blitter (and friends): generate appropriate SVIEW decls

Roland Scheidegger sroland at vmware.com
Thu Jun 11 13:51:25 PDT 2015


Am 11.06.2015 um 22:38 schrieb Rob Clark:
> From: Rob Clark <robclark at freedesktop.org>
> 
> Some hardware needs to know the sampler type.  Update the blit related
> shaders to include SVIEW decl.
> 
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/gallium/auxiliary/util/u_blit.c           | 35 +++++++++---
>  src/gallium/auxiliary/util/u_blitter.c        | 53 +++++++++++++-----
>  src/gallium/auxiliary/util/u_simple_shaders.c | 78 ++++++++++++++++++++-------
>  src/gallium/auxiliary/util/u_simple_shaders.h | 16 +++---
>  src/gallium/auxiliary/util/u_tests.c          |  3 +-
>  src/gallium/tests/trivial/quad-tex.c          |  2 +-
>  6 files changed, 140 insertions(+), 47 deletions(-)
> 
> diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
> index 3f3b5fe..e3f3055 100644
> --- a/src/gallium/auxiliary/util/u_blit.c
> +++ b/src/gallium/auxiliary/util/u_blit.c
> @@ -65,7 +65,7 @@ struct blit_state
>     struct pipe_vertex_element velem[2];
>  
>     void *vs;
> -   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
> +   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
>  
>     struct pipe_resource *vbuf;  /**< quad vertices */
>     unsigned vbuf_slot;
> @@ -135,15 +135,17 @@ void
>  util_destroy_blit(struct blit_state *ctx)
>  {
>     struct pipe_context *pipe = ctx->pipe;
> -   unsigned i, j;
> +   unsigned i, j, k;
>  
>     if (ctx->vs)
>        pipe->delete_vs_state(pipe, ctx->vs);
>  
>     for (i = 0; i < Elements(ctx->fs); i++) {
>        for (j = 0; j < Elements(ctx->fs[i]); j++) {
> -         if (ctx->fs[i][j])
> -            pipe->delete_fs_state(pipe, ctx->fs[i][j]);
> +         for (k = 0; k < Elements(ctx->fs[i][j]); k++) {
> +            if (ctx->fs[i][j][k])
> +               pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
> +         }
>        }
>     }
>  
> @@ -158,18 +160,34 @@ util_destroy_blit(struct blit_state *ctx)
>   */
>  static INLINE void
>  set_fragment_shader(struct blit_state *ctx, uint writemask,
> +                    enum pipe_format format,
>                      enum pipe_texture_target pipe_tex)
>  {
> -   if (!ctx->fs[pipe_tex][writemask]) {
> +   enum tgsi_return_type stype;
> +   unsigned idx;
> +
> +   if (util_format_is_pure_uint(format)) {
> +      stype = TGSI_RETURN_TYPE_UINT;
> +      idx = 0;
> +   } else if (util_format_is_pure_sint(format)) {
> +      stype = TGSI_RETURN_TYPE_SINT;
> +      idx = 1;
> +   } else {
> +      stype = TGSI_RETURN_TYPE_FLOAT;
> +      idx = 2;
> +   }
> +
> +   if (!ctx->fs[pipe_tex][writemask][idx]) {
>        unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
>  
> -      ctx->fs[pipe_tex][writemask] =
> +      ctx->fs[pipe_tex][writemask][idx] =
>           util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
>                                                   TGSI_INTERPOLATE_LINEAR,
> -                                                 writemask);
> +                                                 writemask,
> +                                                 stype);
>     }
>  
> -   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
> +   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
>  }
>  
>  
> @@ -571,6 +589,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
>  
>     /* shaders */
>     set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
> +                       src_sampler_view->format,
>                         src_sampler_view->texture->target);
>     set_vertex_shader(ctx);
>     cso_set_tessctrl_shader_handle(ctx->cso, NULL);
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 16bf90f..5dfe2c7 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -81,6 +81,8 @@ struct blitter_context_priv
>     /* FS which outputs a color from a texture,
>        where the index is PIPE_TEXTURE_* to be sampled. */
>     void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
> +   void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES];
> +   void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES];
>  
>     /* FS which outputs a depth from a texture,
>        where the index is PIPE_TEXTURE_* to be sampled. */
> @@ -90,6 +92,8 @@ struct blitter_context_priv
>  
>     /* FS which outputs one sample from a multisample texture. */
>     void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
> +   void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES];
> +   void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES];
>     void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
>     void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
>     void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
> @@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
>     for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
>        if (ctx->fs_texfetch_col[i])
>           ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
> +      if (ctx->fs_texfetch_col_sint[i])
> +         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]);
> +      if (ctx->fs_texfetch_col_uint[i])
> +         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]);
>        if (ctx->fs_texfetch_depth[i])
>           ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
>        if (ctx->fs_texfetch_depthstencil[i])
> @@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
>  
>        if (ctx->fs_texfetch_col_msaa[i])
>           ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
> +      if (ctx->fs_texfetch_col_msaa_sint[i])
> +         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]);
> +      if (ctx->fs_texfetch_col_msaa_uint[i])
> +         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]);
>        if (ctx->fs_texfetch_depth_msaa[i])
>           ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
>        if (ctx->fs_texfetch_depthstencil_msaa[i])
> @@ -844,25 +856,29 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
>  {
>     struct pipe_context *pipe = ctx->base.pipe;
>     unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
> +   enum tgsi_return_type stype;
>  
>     assert(target < PIPE_MAX_TEXTURE_TYPES);
>  
> +	if (util_format_is_pure_uint(format))
> +		stype = TGSI_RETURN_TYPE_UINT;
> +	else if (util_format_is_pure_sint(format))
> +		stype = TGSI_RETURN_TYPE_SINT;
> +	else
> +		stype = TGSI_RETURN_TYPE_FLOAT;
> +
>     if (src_nr_samples > 1) {
>        void **shader;
>  
>        if (dst_nr_samples <= 1) {
>           /* The destination has one sample, so we'll do color resolve. */
> -         boolean is_uint, is_sint;
>           unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
>  
> -         is_uint = util_format_is_pure_uint(format);
> -         is_sint = util_format_is_pure_sint(format);
> -
>           assert(filter < 2);
>  
> -         if (is_uint)
> +         if (stype == TGSI_RETURN_TYPE_UINT)
>              shader = &ctx->fs_resolve_uint[target][index][filter];
> -         else if (is_sint)
> +         else if (stype == TGSI_RETURN_TYPE_SINT)
>              shader = &ctx->fs_resolve_sint[target][index][filter];
>           else
>              shader = &ctx->fs_resolve[target][index][filter];
> @@ -872,12 +888,12 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
>              if (filter == PIPE_TEX_FILTER_LINEAR) {
>                 *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
>                                                     src_nr_samples,
> -                                                   is_uint, is_sint);
> +                                                   stype);
>              }
>              else {
>                 *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
>                                                     src_nr_samples,
> -                                                   is_uint, is_sint);
> +                                                   stype);
>              }
>           }
>        }
> @@ -885,24 +901,37 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
>           /* The destination has multiple samples, we'll do
>            * an MSAA->MSAA copy.
>            */
> -         shader = &ctx->fs_texfetch_col_msaa[target];
> +          if (stype == TGSI_RETURN_TYPE_UINT)
> +             shader = &ctx->fs_texfetch_col_msaa_uint[target];
> +          else if (stype == TGSI_RETURN_TYPE_SINT)
> +             shader = &ctx->fs_texfetch_col_msaa_sint[target];
> +          else
> +             shader = &ctx->fs_texfetch_col_msaa[target];
>  
>           /* Create the fragment shader on-demand. */
>           if (!*shader) {
>              assert(!ctx->cached_all_shaders);
> -            *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
> +            *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype);
>           }
>        }
>  
>        return *shader;
>     } else {
> -      void **shader = &ctx->fs_texfetch_col[target];
> +      void **shader;
> +
> +      if (stype == TGSI_RETURN_TYPE_UINT)
> +         shader = &ctx->fs_texfetch_col_uint[target];
> +      else if (stype == TGSI_RETURN_TYPE_SINT)
> +         shader = &ctx->fs_texfetch_col_sint[target];
> +      else
> +         shader = &ctx->fs_texfetch_col[target];
>  
>        /* Create the fragment shader on-demand. */
>        if (!*shader) {
>           assert(!ctx->cached_all_shaders);
>           *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
> -                                                 TGSI_INTERPOLATE_LINEAR);
> +                                                 TGSI_INTERPOLATE_LINEAR,
> +                                                 stype);
>        }
>  
>        return *shader;
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
> index c612b67..6d29cab 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.c
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.c
> @@ -216,7 +216,8 @@ void *
>  util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>                                          unsigned tex_target,
>                                          unsigned interp_mode,
> -                                        unsigned writemask )
> +                                        unsigned writemask,
> +                                        enum tgsi_return_type stype)
>  {
>     struct ureg_program *ureg;
>     struct ureg_src sampler;
> @@ -232,6 +233,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>     
>     sampler = ureg_DECL_sampler( ureg, 0 );
>  
> +   ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
> +
>     tex = ureg_DECL_fs_input( ureg, 
>                               TGSI_SEMANTIC_GENERIC, 0, 
>                               interp_mode );
> @@ -268,12 +271,14 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>   */
>  void *
>  util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
> -                              unsigned interp_mode)
> +                              unsigned interp_mode,
> +                              enum tgsi_return_type stype)
>  {
>     return util_make_fragment_tex_shader_writemask( pipe,
>                                                     tex_target,
>                                                     interp_mode,
> -                                                   TGSI_WRITEMASK_XYZW );
> +                                                   TGSI_WRITEMASK_XYZW,
> +                                                   stype );
>  }
>  
>  
> @@ -298,6 +303,12 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
>  
>     sampler = ureg_DECL_sampler( ureg, 0 );
>  
> +   ureg_DECL_sampler_view(ureg, 0, tex_target,
> +                          TGSI_RETURN_TYPE_FLOAT,
> +                          TGSI_RETURN_TYPE_FLOAT,
> +                          TGSI_RETURN_TYPE_FLOAT,
> +                          TGSI_RETURN_TYPE_FLOAT);
> +
>     tex = ureg_DECL_fs_input( ureg,
>                               TGSI_SEMANTIC_GENERIC, 0,
>                               interp_mode );
> @@ -343,7 +354,17 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
>        return NULL;
>  
>     depth_sampler = ureg_DECL_sampler( ureg, 0 );
> +   ureg_DECL_sampler_view(ureg, 0, tex_target,
> +                          TGSI_RETURN_TYPE_FLOAT,
> +                          TGSI_RETURN_TYPE_FLOAT,
> +                          TGSI_RETURN_TYPE_FLOAT,
> +                          TGSI_RETURN_TYPE_FLOAT);
>     stencil_sampler = ureg_DECL_sampler( ureg, 1 );
> +   ureg_DECL_sampler_view(ureg, 0, tex_target,
> +                          TGSI_RETURN_TYPE_UINT,
> +                          TGSI_RETURN_TYPE_UINT,
> +                          TGSI_RETURN_TYPE_UINT,
> +                          TGSI_RETURN_TYPE_UINT);
>  
>     tex = ureg_DECL_fs_input( ureg,
>                               TGSI_SEMANTIC_GENERIC, 0,
> @@ -398,6 +419,12 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
>  
>     stencil_sampler = ureg_DECL_sampler( ureg, 0 );
>  
> +   ureg_DECL_sampler_view(ureg, 0, tex_target,
> +                          TGSI_RETURN_TYPE_UINT,
> +                          TGSI_RETURN_TYPE_UINT,
> +                          TGSI_RETURN_TYPE_UINT,
> +                          TGSI_RETURN_TYPE_UINT);
> +
>     tex = ureg_DECL_fs_input( ureg,
>                               TGSI_SEMANTIC_GENERIC, 0,
>                               interp_mode );
> @@ -512,6 +539,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
>  static void *
>  util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>                             unsigned tgsi_tex,
> +                           const char *samp_type,
>                             const char *output_semantic,
>                             const char *output_mask)
>  {
> @@ -519,6 +547,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>           "FRAG\n"
>           "DCL IN[0], GENERIC[0], LINEAR\n"
>           "DCL SAMP[0]\n"
> +         "DCL SVIEW[0], %s, %s\n"
>           "DCL OUT[0], %s\n"
>           "DCL TEMP[0]\n"
>  
> @@ -534,7 +563,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>     assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
>            tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
>  
> -   sprintf(text, shader_templ, output_semantic, output_mask, type);
> +   sprintf(text, shader_templ, type, samp_type,
> +           output_semantic, output_mask, type);
>  
>     if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
>        puts(text);
> @@ -556,9 +586,19 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>   */
>  void *
>  util_make_fs_blit_msaa_color(struct pipe_context *pipe,
> -                             unsigned tgsi_tex)
> +                             unsigned tgsi_tex,
> +                             enum tgsi_return_type stype)
>  {
> -   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
> +   const char *samp_type;
> +
> +   if (stype == TGSI_RETURN_TYPE_UINT)
> +      samp_type = "UINT";
> +   else if (stype == TGSI_RETURN_TYPE_SINT)
> +      samp_type = "SINT";
> +   else
> +      samp_type = "FLOAT";
> +
> +   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
>                                       "COLOR[0]", "");
>  }
>  
> @@ -572,7 +612,7 @@ void *
>  util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
>                               unsigned tgsi_tex)
>  {
> -   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
> +   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
>                                       "POSITION", ".z");
>  }
>  
> @@ -586,7 +626,7 @@ void *
>  util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
>                                 unsigned tgsi_tex)
>  {
> -   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
> +   return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
>                                       "STENCIL", ".y");
>  }
>  
> @@ -640,7 +680,7 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
>  void *
>  util_make_fs_msaa_resolve(struct pipe_context *pipe,
>                            unsigned tgsi_tex, unsigned nr_samples,
> -                          boolean is_uint, boolean is_sint)
> +                          enum tgsi_return_type stype)
>  {
>     struct ureg_program *ureg;
>     struct ureg_src sampler, coord;
> @@ -653,6 +693,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
>  
>     /* Declarations. */
>     sampler = ureg_DECL_sampler(ureg, 0);
> +   ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
>     coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
>                                TGSI_INTERPOLATE_LINEAR);
>     out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
> @@ -670,9 +711,9 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
>                 ureg_imm1u(ureg, i));
>        ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord), sampler);
>  
> -      if (is_uint)
> +      if (stype == TGSI_RETURN_TYPE_UINT)
>           ureg_U2F(ureg, tmp, ureg_src(tmp));
> -      else if (is_sint)
> +      else if (stype == TGSI_RETURN_TYPE_SINT)
>           ureg_I2F(ureg, tmp, ureg_src(tmp));
>  
>        /* Add it to the sum.*/
> @@ -683,9 +724,9 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
>     ureg_MUL(ureg, tmp_sum, ureg_src(tmp_sum),
>              ureg_imm1f(ureg, 1.0 / nr_samples));
>  
> -   if (is_uint)
> +   if (stype == TGSI_RETURN_TYPE_UINT)
>        ureg_F2U(ureg, out, ureg_src(tmp_sum));
> -   else if (is_sint)
> +   else if (stype == TGSI_RETURN_TYPE_SINT)
>        ureg_F2I(ureg, out, ureg_src(tmp_sum));
>     else
>        ureg_MOV(ureg, out, ureg_src(tmp_sum));
> @@ -699,7 +740,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
>  void *
>  util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>                                     unsigned tgsi_tex, unsigned nr_samples,
> -                                   boolean is_uint, boolean is_sint)
> +                                   enum tgsi_return_type stype)
>  {
>     struct ureg_program *ureg;
>     struct ureg_src sampler, coord;
> @@ -713,6 +754,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>  
>     /* Declarations. */
>     sampler = ureg_DECL_sampler(ureg, 0);
> +   ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
>     coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
>                                TGSI_INTERPOLATE_LINEAR);
>     out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
> @@ -744,9 +786,9 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>                    ureg_imm1u(ureg, i));
>           ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord[c]), sampler);
>  
> -         if (is_uint)
> +         if (stype == TGSI_RETURN_TYPE_UINT)
>              ureg_U2F(ureg, tmp, ureg_src(tmp));
> -         else if (is_sint)
> +         else if (stype == TGSI_RETURN_TYPE_SINT)
>              ureg_I2F(ureg, tmp, ureg_src(tmp));
>  
>           /* Add it to the sum.*/
> @@ -778,9 +820,9 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>              ureg_src(top));
>  
>     /* Convert to the texture format and return. */
> -   if (is_uint)
> +   if (stype == TGSI_RETURN_TYPE_UINT)
>        ureg_F2U(ureg, out, ureg_src(tmp));
> -   else if (is_sint)
> +   else if (stype == TGSI_RETURN_TYPE_SINT)
>        ureg_F2I(ureg, out, ureg_src(tmp));
>     else
>        ureg_MOV(ureg, out, ureg_src(tmp));
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
> index dd282e0..08d798e 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.h
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.h
> @@ -68,15 +68,16 @@ extern void *
>  util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
>  
>  extern void *
> -util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 
> +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
>                                          unsigned tex_target,
>                                          unsigned interp_mode,
> -                                        unsigned writemask);
> +                                        unsigned writemask,
> +                                        enum tgsi_return_type stype);
>  
>  extern void *
>  util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
> -                              unsigned interp_mode);
> -
> +                              unsigned interp_mode,
> +                              enum tgsi_return_type stype);
>  
>  extern void *
>  util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
> @@ -115,7 +116,8 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
>  
>  extern void *
>  util_make_fs_blit_msaa_color(struct pipe_context *pipe,
> -                             unsigned tgsi_tex);
> +                             unsigned tgsi_tex,
> +                             enum tgsi_return_type stype);
>  
>  
>  extern void *
> @@ -136,13 +138,13 @@ util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
>  void *
>  util_make_fs_msaa_resolve(struct pipe_context *pipe,
>                            unsigned tgsi_tex, unsigned nr_samples,
> -                          boolean is_uint, boolean is_sint);
> +                          enum tgsi_return_type stype);
>  
>  
>  void *
>  util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
>                                     unsigned tgsi_tex, unsigned nr_samples,
> -                                   boolean is_uint, boolean is_sint);
> +                                   enum tgsi_return_type stype);
>  
>  #ifdef __cplusplus
>  }
> diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c
> index fe54972..6a489d6 100644
> --- a/src/gallium/auxiliary/util/u_tests.c
> +++ b/src/gallium/auxiliary/util/u_tests.c
> @@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
>  
>     /* Fragment shader. */
>     fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
> -                                      TGSI_INTERPOLATE_LINEAR);
> +                                      TGSI_INTERPOLATE_LINEAR,
> +                                      TGSI_RETURN_TYPE_FLOAT);
>     cso_set_fragment_shader_handle(cso, fs);
>  
>     /* Vertex shader. */
> diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
> index abecedb..577197d 100644
> --- a/src/gallium/tests/trivial/quad-tex.c
> +++ b/src/gallium/tests/trivial/quad-tex.c
> @@ -270,7 +270,7 @@ static void init_prog(struct program *p)
>  	}
>  
>  	/* fragment shader */
> -	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
> +	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR, TGSI_RETURN_TYPE_FLOAT);
That's a really long line...

>  }
>  
>  static void close_prog(struct program *p)
> 

Reviewed-by: Roland Scheidegger <sroland at vmware.com>


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