[Mesa-dev] [PATCH] glsl: fix compile error message
Timothy Arceri
t_arceri at yahoo.com.au
Fri Jun 12 03:30:32 PDT 2015
---
src/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 350f6ed..578711a 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3644,7 +3644,7 @@ ast_declarator_list::hir(exec_list *instructions,
if (check_type->is_record() || check_type->is_matrix())
_mesa_glsl_error(&loc, state,
"fragment shader output "
- "cannot have struct or array type");
+ "cannot have struct or matrix type");
switch (check_type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
--
2.1.0
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