[Mesa-dev] [PATCH] Revert "glsl: remove restriction on unsized arrays in GLSL ES 3.10"
Timothy Arceri
t_arceri at yahoo.com.au
Mon Jun 15 04:06:06 PDT 2015
This reverts commit adee54f8269c5e9f4fde91d19f0e465afc8f14d8.
Further down in the GLSL ES 3.10 spec it say:
"If an array is declared as the last member of a shader storage block
and the size is not specified at compile-time, it is sized at run-time.
In all other cases, arrays are sized only at compile-time."
---
Not sure if I needed to sent this to the list since I wrote the
initial patch.
src/glsl/ast_to_hir.cpp | 10 +---------
1 file changed, 1 insertion(+), 9 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index fc24305..259e01e 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3943,15 +3943,7 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
- /* GLSL ES 3.10 removes the restriction on unsized arrays.
- *
- * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
- *
- * "Variables of the same type can be aggregated into arrays by
- * declaring a name followed by brackets ([ ]) enclosing an
- * optional size."
- */
- if (state->es_shader && state->language_version < 310) {
+ if (state->es_shader) {
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;
--
2.1.0
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