[Mesa-dev] [PATCH 07/14] mesa: Set green, blue channels to zero only for formats with these components
Anuj Phogat
anuj.phogat at gmail.com
Tue Jun 16 11:15:31 PDT 2015
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/common/meta.c | 13 ++++++++++---
1 file changed, 10 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 214a68a..fceb25d 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3132,9 +3132,16 @@ decompress_texture_image(struct gl_context *ctx,
* returned as red and two-channel texture values are returned as
* red/alpha.
*/
- if ((baseTexFormat == GL_LUMINANCE ||
- baseTexFormat == GL_LUMINANCE_ALPHA ||
- baseTexFormat == GL_INTENSITY) ||
+ if (((baseTexFormat == GL_LUMINANCE ||
+ baseTexFormat == GL_LUMINANCE_ALPHA ||
+ baseTexFormat == GL_INTENSITY) &&
+ (destBaseFormat == GL_RGBA ||
+ destBaseFormat == GL_RGB ||
+ destBaseFormat == GL_RG ||
+ destBaseFormat == GL_GREEN ||
+ destBaseFormat == GL_BLUE ||
+ destBaseFormat == GL_BGRA ||
+ destBaseFormat == GL_BGR)) ||
/* If we're reading back an RGB(A) texture (using glGetTexImage) as
* luminance then we need to return L=tex(R).
*/
--
1.9.3
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