[Mesa-dev] [PATCH 14/14] meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()

Anuj Phogat anuj.phogat at gmail.com
Tue Jun 16 11:15:38 PDT 2015


Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 src/mesa/drivers/common/meta.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 6108d98..e123500 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3137,11 +3137,8 @@ decompress_texture_image(struct gl_context *ctx,
           /* If we're reading back an RGB(A) texture (using glGetTexImage) as
 	   * luminance then we need to return L=tex(R).
 	   */
-          ((baseTexFormat == GL_RGBA ||
-            baseTexFormat == GL_RGB  ||
-            baseTexFormat == GL_RG) &&
-          (destBaseFormat == GL_LUMINANCE ||
-           destBaseFormat == GL_LUMINANCE_ALPHA))) {
+          _mesa_need_rgb_to_luminance_conversion(baseTexFormat,
+                                                 destBaseFormat)) {
          /* Green and blue must be zero */
          _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
          _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
-- 
1.9.3



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