[Mesa-dev] [PATCH 14/14] meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()
Anuj Phogat
anuj.phogat at gmail.com
Tue Jun 16 11:15:38 PDT 2015
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/common/meta.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 6108d98..e123500 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3137,11 +3137,8 @@ decompress_texture_image(struct gl_context *ctx,
/* If we're reading back an RGB(A) texture (using glGetTexImage) as
* luminance then we need to return L=tex(R).
*/
- ((baseTexFormat == GL_RGBA ||
- baseTexFormat == GL_RGB ||
- baseTexFormat == GL_RG) &&
- (destBaseFormat == GL_LUMINANCE ||
- destBaseFormat == GL_LUMINANCE_ALPHA))) {
+ _mesa_need_rgb_to_luminance_conversion(baseTexFormat,
+ destBaseFormat)) {
/* Green and blue must be zero */
_mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
--
1.9.3
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