[Mesa-dev] [PATCH 11/14] meta: Use _mesa_need_luminance_to_rgb_conversion() in decompress_texture_image()

Anuj Phogat anuj.phogat at gmail.com
Tue Jun 16 11:15:35 PDT 2015


Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 src/mesa/drivers/common/meta.c | 12 ++----------
 1 file changed, 2 insertions(+), 10 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index c9e58d8..6108d98 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3132,16 +3132,8 @@ decompress_texture_image(struct gl_context *ctx,
        * returned as red and two-channel texture values are returned as
        * red/alpha.
        */
-      if (((baseTexFormat == GL_LUMINANCE ||
-            baseTexFormat == GL_LUMINANCE_ALPHA ||
-            baseTexFormat == GL_INTENSITY) &&
-           (destBaseFormat == GL_RGBA ||
-            destBaseFormat == GL_RGB ||
-            destBaseFormat == GL_RG ||
-            destBaseFormat == GL_GREEN ||
-            destBaseFormat == GL_BLUE ||
-            destBaseFormat == GL_BGRA ||
-            destBaseFormat == GL_BGR)) ||
+      if (_mesa_need_luminance_to_rgb_conversion(baseTexFormat,
+                                                 destBaseFormat) ||
           /* If we're reading back an RGB(A) texture (using glGetTexImage) as
 	   * luminance then we need to return L=tex(R).
 	   */
-- 
1.9.3



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