[Mesa-dev] [PATCH v2 15/82] mesa: Initialize and free shader storage buffers

Jordan Justen jordan.l.justen at intel.com
Tue Jun 16 15:20:36 PDT 2015


On 2015-06-03 00:01:05, Iago Toral Quiroga wrote:
> ---
>  src/mesa/main/bufferobj.c | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
> 
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index c5d4ada..a528787 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -836,6 +836,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
>     _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
>                                  ctx->Shared->NullBufferObj);
>  
> +   _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
> +                                ctx->Shared->NullBufferObj);

Tabs here?

With that fixed, this and
14/82 glsl: fix error messages in invalid declarations of shader storage blocks

Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

>     _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
>                                  ctx->Shared->NullBufferObj);
>  
> @@ -850,6 +853,14 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
>        ctx->UniformBufferBindings[i].Size = -1;
>     }
>  
> +   for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
> +      _mesa_reference_buffer_object(ctx,
> +                                    &ctx->ShaderStorageBufferBindings[i].BufferObject,
> +                                    ctx->Shared->NullBufferObj);
> +      ctx->ShaderStorageBufferBindings[i].Offset = -1;
> +      ctx->ShaderStorageBufferBindings[i].Size = -1;
> +   }
> +
>     for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
>        _mesa_reference_buffer_object(ctx,
>                                     &ctx->AtomicBufferBindings[i].BufferObject,
> @@ -872,6 +883,8 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
>  
>     _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
>  
> +   _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
> +
>     _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
>  
>     _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
> @@ -882,6 +895,12 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
>                                     NULL);
>     }
>  
> +   for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
> +      _mesa_reference_buffer_object(ctx,
> +                                    &ctx->ShaderStorageBufferBindings[i].BufferObject,
> +                                    NULL);
> +   }
> +
>     for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
>        _mesa_reference_buffer_object(ctx,
>                                     &ctx->AtomicBufferBindings[i].BufferObject,
> -- 
> 1.9.1
> 
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