[Mesa-dev] [PATCH 01/46] drirc: drop support for Heaven 3.0, fixes tessellation in 4.0

Marek Olšák maraeo at gmail.com
Tue Jun 16 16:00:57 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

---
 src/mesa/drivers/dri/common/drirc | 23 +++--------------------
 1 file changed, 3 insertions(+), 20 deletions(-)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 145e707..97d961b 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -4,24 +4,15 @@
 Application bugs worked around in this file:
 ============================================
 
+* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
+  by drivers that want to be compliant.
+
 * Various Unigine products don't use the #version and #extension GLSL
   directives, meaning they only get GLSL 1.10 and no extensions for their
   shaders.
   Enabling all extensions for Unigine fixes most issues, but the GLSL version
   is still 1.10.
 
-* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
-  expression, which is illegal in GLSL 1.10.
-  Adding "#version 130" fixes this.
-
-* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
-  is illegal in GLSL 1.10.
-  Adding "#version 130" fixes this.
-
-* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
-  expression, which is illegal in any GLSL version.
-  Disabling ARB_shader_bit_encoding fixes this.
-
 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
   an #extension directive in the middle of its shaders, which is illegal
   in GLSL.
@@ -45,18 +36,10 @@ TODO: document the other workarounds.
 	</application>
 
         <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
-            <option name="force_glsl_extensions_warn" value="true" />
-            <option name="disable_blend_func_extended" value="true" />
-            <option name="force_glsl_version" value="130" />
-            <option name="disable_shader_bit_encoding" value="true" />
             <option name="allow_glsl_extension_directive_midshader" value="true" />
 	</application>
 
         <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
-            <option name="force_glsl_extensions_warn" value="true" />
-            <option name="disable_blend_func_extended" value="true" />
-            <option name="force_glsl_version" value="130" />
-            <option name="disable_shader_bit_encoding" value="true" />
             <option name="allow_glsl_extension_directive_midshader" value="true" />
 	</application>
 
-- 
2.1.0



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