[Mesa-dev] [PATCH 21/46] glsl: add tessellation shader defines and built-in variables.

Marek Olšák maraeo at gmail.com
Tue Jun 16 16:01:17 PDT 2015


From: Fabian Bieler <fabianbieler at fastmail.fm>

---
 src/glsl/builtin_variables.cpp | 72 +++++++++++++++++++++++++++++++++++++++++-
 src/glsl/glcpp/glcpp-parse.y   |  3 ++
 src/glsl/shader_enums.h        | 13 +++++++-
 src/mesa/main/mtypes.h         |  6 ++++
 src/mesa/program/prog_print.c  |  4 +++
 5 files changed, 96 insertions(+), 2 deletions(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 6806aa1..bb947a8 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -343,6 +343,8 @@ public:
    void generate_constants();
    void generate_uniforms();
    void generate_vs_special_vars();
+   void generate_tcs_special_vars();
+   void generate_tes_special_vars();
    void generate_gs_special_vars();
    void generate_fs_special_vars();
    void generate_cs_special_vars();
@@ -870,6 +872,39 @@ builtin_variable_generator::generate_vs_special_vars()
 
 
 /**
+ * Generate variables which only exist in tessellation control shaders.
+ */
+void
+builtin_variable_generator::generate_tcs_special_vars()
+{
+   add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
+   add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
+   add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
+
+   add_output(VARYING_SLOT_TESS_LEVEL_OUTER,
+                    array(float_t, 4), "gl_TessLevelOuter");
+   add_output(VARYING_SLOT_TESS_LEVEL_INNER,
+                    array(float_t, 2), "gl_TessLevelInner");
+}
+
+
+/**
+ * Generate variables which only exist in tessellation evaluation shaders.
+ */
+void
+builtin_variable_generator::generate_tes_special_vars()
+{
+   add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
+   add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
+   add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
+   add_system_value(SYSTEM_VALUE_TESS_LEVEL_OUTER, array(float_t, 4),
+                    "gl_TessLevelOuter");
+   add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
+                    "gl_TessLevelInner");
+}
+
+
+/**
  * Generate variables which only exist in geometry shaders.
  */
 void
@@ -992,6 +1027,8 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type,
                                         const char *name_as_gs_input)
 {
    switch (state->stage) {
+   case MESA_SHADER_TESS_CTRL:
+   case MESA_SHADER_TESS_EVAL:
    case MESA_SHADER_GEOMETRY:
       this->per_vertex_in.add_field(slot, type, name);
       /* FALLTHROUGH */
@@ -1044,13 +1081,40 @@ builtin_variable_generator::generate_varyings()
       }
    }
 
+   /* Section 7.1 (Built-In Language Variables) of the GLSL 4.00 spec
+    * says:
+    *
+    *    "In the tessellation control language, built-in variables are
+    *    intrinsically declared as:
+    *
+    *        in gl_PerVertex {
+    *            vec4 gl_Position;
+    *            float gl_PointSize;
+    *            float gl_ClipDistance[];
+    *        } gl_in[gl_MaxPatchVertices];"
+    */
+   if (state->stage == MESA_SHADER_TESS_CTRL ||
+       state->stage == MESA_SHADER_TESS_EVAL) {
+      const glsl_type *per_vertex_in_type =
+         this->per_vertex_in.construct_interface_instance();
+      add_variable("gl_in", array(per_vertex_in_type, state->Const.MaxPatchVertices),
+                   ir_var_shader_in, -1);
+   }
    if (state->stage == MESA_SHADER_GEOMETRY) {
       const glsl_type *per_vertex_in_type =
          this->per_vertex_in.construct_interface_instance();
       add_variable("gl_in", array(per_vertex_in_type, 0),
                    ir_var_shader_in, -1);
    }
-   if (state->stage == MESA_SHADER_VERTEX || state->stage == MESA_SHADER_GEOMETRY) {
+   if (state->stage == MESA_SHADER_TESS_CTRL) {
+      const glsl_type *per_vertex_out_type =
+         this->per_vertex_out.construct_interface_instance();
+      add_variable("gl_out", array(per_vertex_out_type, 0),
+                   ir_var_shader_out, -1);
+   }
+   if (state->stage == MESA_SHADER_VERTEX ||
+       state->stage == MESA_SHADER_TESS_EVAL ||
+       state->stage == MESA_SHADER_GEOMETRY) {
       const glsl_type *per_vertex_out_type =
          this->per_vertex_out.construct_interface_instance();
       const glsl_struct_field *fields = per_vertex_out_type->fields.structure;
@@ -1085,6 +1149,12 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
    case MESA_SHADER_VERTEX:
       gen.generate_vs_special_vars();
       break;
+   case MESA_SHADER_TESS_CTRL:
+      gen.generate_tcs_special_vars();
+      break;
+   case MESA_SHADER_TESS_EVAL:
+      gen.generate_tes_special_vars();
+      break;
    case MESA_SHADER_GEOMETRY:
       gen.generate_gs_special_vars();
       break;
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index a11b6b2..7aaa9b1 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 
               if (extensions->ARB_shader_precision)
                  add_builtin_define(parser, "GL_ARB_shader_precision", 1);
+
+	      if (extensions->ARB_tessellation_shader)
+	         add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
 	   }
 	}
 
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 42a30ae..3c39416 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -152,7 +152,7 @@ typedef enum
     * \name Geometry shader system values
     */
    /*@{*/
-   SYSTEM_VALUE_INVOCATION_ID,
+   SYSTEM_VALUE_INVOCATION_ID,  /**< (Also in Tessellation Control shader) */
    /*@}*/
 
    /**
@@ -165,6 +165,17 @@ typedef enum
    SYSTEM_VALUE_SAMPLE_MASK_IN,
    /*@}*/
 
+   /**
+    * \name Tessellation Evaluation shader system values
+    */
+   /*@{*/
+   SYSTEM_VALUE_TESS_COORD,
+   SYSTEM_VALUE_VERTICES_IN,    /**< Tessellation vertices in input patch */
+   SYSTEM_VALUE_PRIMITIVE_ID,   /**< (currently not used by GS) */
+   SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
+   SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
+   /*@}*/
+
    SYSTEM_VALUE_MAX             /**< Number of values */
 } gl_system_value;
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2e6ed60..a727b8b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -240,6 +240,8 @@ typedef enum
    VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
    VARYING_SLOT_FACE, /* FS only */
    VARYING_SLOT_PNTC, /* FS only */
+   VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
+   VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
    VARYING_SLOT_VAR0, /* First generic varying slot */
    VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING
 } gl_varying_slot;
@@ -276,6 +278,8 @@ typedef enum
 #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
 #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
 #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
+#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
+#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
 #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
 /*@}*/
 
@@ -292,6 +296,8 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot)
    case VARYING_SLOT_EDGE:
    case VARYING_SLOT_CLIP_VERTEX:
    case VARYING_SLOT_LAYER:
+   case VARYING_SLOT_TESS_LEVEL_OUTER:
+   case VARYING_SLOT_TESS_LEVEL_INNER:
       return GL_FALSE;
    default:
       return GL_TRUE;
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 336a5ef..bb7c2c6 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -147,6 +147,8 @@ arb_input_attrib_string(GLuint index, GLenum progType)
       "fragment.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
       "fragment.(twenty-two)", /* VARYING_SLOT_FACE */
       "fragment.(twenty-three)", /* VARYING_SLOT_PNTC */
+      "fragment.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */
+      "fragment.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */
       "fragment.varying[0]",
       "fragment.varying[1]",
       "fragment.varying[2]",
@@ -272,6 +274,8 @@ arb_output_attrib_string(GLuint index, GLenum progType)
       "result.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
       "result.(twenty-two)", /* VARYING_SLOT_FACE */
       "result.(twenty-three)", /* VARYING_SLOT_PNTC */
+      "result.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */
+      "result.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */
       "result.varying[0]",
       "result.varying[1]",
       "result.varying[2]",
-- 
2.1.0



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