[Mesa-dev] [PATCH 26/46] glsl: add "in" or "out" prefix to name when flattening interface blocks

Marek Olšák maraeo at gmail.com
Tue Jun 16 16:01:22 PDT 2015


From: Fabian Bieler <fabianbieler at fastmail.fm>

This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
---
 src/glsl/lower_named_interface_blocks.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/glsl/lower_named_interface_blocks.cpp b/src/glsl/lower_named_interface_blocks.cpp
index 2f1e3af..29606f7 100644
--- a/src/glsl/lower_named_interface_blocks.cpp
+++ b/src/glsl/lower_named_interface_blocks.cpp
@@ -125,7 +125,8 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
       for (unsigned i = 0; i < iface_t->length; i++) {
          const char * field_name = iface_t->fields.structure[i].name;
          char *iface_field_name =
-            ralloc_asprintf(mem_ctx, "%s.%s.%s",
+            ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+                            var->data.mode == ir_var_shader_in ? "in" : "out",
                             iface_t->name, var->name, field_name);
 
          ir_variable *found_var =
@@ -218,7 +219,9 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
 
    if (var->get_interface_type() != NULL) {
       char *iface_field_name =
-         ralloc_asprintf(mem_ctx, "%s.%s.%s", var->get_interface_type()->name,
+         ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+                         var->data.mode == ir_var_shader_in ? "in" : "out",
+                         var->get_interface_type()->name,
                          var->name, ir->field);
       /* Find the variable in the set of flattened interface blocks */
       ir_variable *found_var =
-- 
2.1.0



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