[Mesa-dev] [PATCH 26/46] glsl: add "in" or "out" prefix to name when flattening interface blocks
Marek Olšák
maraeo at gmail.com
Tue Jun 16 16:01:22 PDT 2015
From: Fabian Bieler <fabianbieler at fastmail.fm>
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
---
src/glsl/lower_named_interface_blocks.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/glsl/lower_named_interface_blocks.cpp b/src/glsl/lower_named_interface_blocks.cpp
index 2f1e3af..29606f7 100644
--- a/src/glsl/lower_named_interface_blocks.cpp
+++ b/src/glsl/lower_named_interface_blocks.cpp
@@ -125,7 +125,8 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
for (unsigned i = 0; i < iface_t->length; i++) {
const char * field_name = iface_t->fields.structure[i].name;
char *iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s.%s",
+ ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+ var->data.mode == ir_var_shader_in ? "in" : "out",
iface_t->name, var->name, field_name);
ir_variable *found_var =
@@ -218,7 +219,9 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
if (var->get_interface_type() != NULL) {
char *iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s.%s", var->get_interface_type()->name,
+ ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+ var->data.mode == ir_var_shader_in ? "in" : "out",
+ var->get_interface_type()->name,
var->name, ir->field);
/* Find the variable in the set of flattened interface blocks */
ir_variable *found_var =
--
2.1.0
More information about the mesa-dev
mailing list