[Mesa-dev] [PATCH 30/46] glsl: relax unsized input/output block arrays for TCS/TES
Marek Olšák
maraeo at gmail.com
Tue Jun 16 16:01:26 PDT 2015
From: Chris Forbes <chrisf at ijw.co.nz>
---
src/glsl/ast_to_hir.cpp | 33 ++++++++++++++++++++++++++-------
1 file changed, 26 insertions(+), 7 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 837bac7..fb957a1 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5938,16 +5938,35 @@ ast_interface_block::hir(exec_list *instructions,
* geometry shader inputs. All other input and output block
* arrays must specify an array size.
*
+ * The same applies to tessellation shaders.
+ *
* The upshot of this is that the only circumstance where an
* interface array size *doesn't* need to be specified is on a
- * geometry shader input.
+ * geometry shader input, tessellation control shader input,
+ * tessellation control shader output, and tessellation evaluation
+ * shader input.
*/
- if (this->array_specifier->is_unsized_array &&
- (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) {
- _mesa_glsl_error(&loc, state,
- "only geometry shader inputs may be unsized "
- "instance block arrays");
-
+ if (this->array_specifier->is_unsized_array) {
+ bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY ||
+ state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL;
+ bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL;
+
+ if (this->layout.flags.q.in) {
+ if (!allow_inputs)
+ _mesa_glsl_error(&loc, state,
+ "unsized input block arrays not allowed in this "
+ "shader stage");
+ } else if (this->layout.flags.q.out) {
+ if (!allow_outputs)
+ _mesa_glsl_error(&loc, state,
+ "unsized output block arrays not allowed in this "
+ "shader stage");
+ } else {
+ /* by elimination, this is a uniform block array */
+ _mesa_glsl_error(&loc, state,
+ "unsized uniform block arrays not allowed");
+ }
}
const glsl_type *block_array_type =
--
2.1.0
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