[Mesa-dev] [PATCH 30/46] glsl: relax unsized input/output block arrays for TCS/TES

Marek Olšák maraeo at gmail.com
Tue Jun 16 16:01:26 PDT 2015


From: Chris Forbes <chrisf at ijw.co.nz>

---
 src/glsl/ast_to_hir.cpp | 33 ++++++++++++++++++++++++++-------
 1 file changed, 26 insertions(+), 7 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 837bac7..fb957a1 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5938,16 +5938,35 @@ ast_interface_block::hir(exec_list *instructions,
           *     geometry shader inputs. All other input and output block
           *     arrays must specify an array size.
           *
+          * The same applies to tessellation shaders.
+          *
           * The upshot of this is that the only circumstance where an
           * interface array size *doesn't* need to be specified is on a
-          * geometry shader input.
+          * geometry shader input, tessellation control shader input,
+          * tessellation control shader output, and tessellation evaluation
+          * shader input.
           */
-         if (this->array_specifier->is_unsized_array &&
-             (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) {
-            _mesa_glsl_error(&loc, state,
-                             "only geometry shader inputs may be unsized "
-                             "instance block arrays");
-
+         if (this->array_specifier->is_unsized_array) {
+            bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY ||
+                                state->stage == MESA_SHADER_TESS_CTRL ||
+                                state->stage == MESA_SHADER_TESS_EVAL;
+            bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL;
+
+            if (this->layout.flags.q.in) {
+               if (!allow_inputs)
+                  _mesa_glsl_error(&loc, state,
+                                   "unsized input block arrays not allowed in this "
+                                   "shader stage");
+            } else if (this->layout.flags.q.out) {
+               if (!allow_outputs)
+                  _mesa_glsl_error(&loc, state,
+                                   "unsized output block arrays not allowed in this "
+                                   "shader stage");
+            } else {
+               /* by elimination, this is a uniform block array */
+               _mesa_glsl_error(&loc, state,
+                                "unsized uniform block arrays not allowed");
+            }
          }
 
          const glsl_type *block_array_type =
-- 
2.1.0



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