[Mesa-dev] [PATCH 38/46] glsl: allow barrier() in tessellation control shaders
Marek Olšák
maraeo at gmail.com
Tue Jun 16 16:01:34 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/glsl/builtin_functions.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index efab299..2175c66 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -413,8 +413,8 @@ fp64(const _mesa_glsl_parse_state *state)
static bool
barrier_supported(const _mesa_glsl_parse_state *state)
{
- return state->stage == MESA_SHADER_COMPUTE;
- /* TODO: || stage->state == MESA_SHADER_TESS_CTRL; */
+ return state->stage == MESA_SHADER_COMPUTE ||
+ state->stage == MESA_SHADER_TESS_CTRL;
}
/** @} */
--
2.1.0
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