[Mesa-dev] [PATCH 22/27] radeonsi: set the rasterization primitive type for tessellation
Marek Olšák
maraeo at gmail.com
Tue Jun 16 16:06:25 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_state_draw.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 6e70ab0..1cee816 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -726,6 +726,9 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
* current_rast_prim for this draw_vbo call. */
if (sctx->gs_shader)
sctx->current_rast_prim = sctx->gs_shader->gs_output_prim;
+ else if (sctx->tes_shader)
+ sctx->current_rast_prim =
+ sctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
else
sctx->current_rast_prim = info->mode;
--
2.1.0
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