[Mesa-dev] [PATCH 27/27] radeonsi: enable tessellation, update GL3.txt & release notes
Marek Olšák
maraeo at gmail.com
Tue Jun 16 16:06:30 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
docs/GL3.txt | 2 +-
docs/relnotes/10.7.0.html | 1 +
src/gallium/drivers/radeonsi/si_pipe.c | 14 +++++++++++---
3 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f2d06f1..0907a5f 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine started (Dave)
- GL_ARB_tessellation_shader started (Chris, Ilia)
+ GL_ARB_tessellation_shader DONE (radeonsi)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
diff --git a/docs/relnotes/10.7.0.html b/docs/relnotes/10.7.0.html
index 7518389..089b0a9 100644
--- a/docs/relnotes/10.7.0.html
+++ b/docs/relnotes/10.7.0.html
@@ -45,6 +45,7 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
+<li>GL_ARB_tessellation_shader on radeonsi</li>
</ul>
<h2>Bug fixes</h2>
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 65e4983..3bb9574 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -299,9 +299,11 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 0;
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ return 30;
+
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
@@ -381,6 +383,13 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
break;
+ case PIPE_SHADER_TESS_CTRL:
+ case PIPE_SHADER_TESS_EVAL:
+ /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
+ if (HAVE_LLVM < 0x0306 ||
+ (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
+ return 0;
+ break;
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_PREFERRED_IR:
@@ -407,7 +416,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
}
break;
default:
- /* TODO: support tessellation */
return 0;
}
@@ -439,7 +447,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
/* Indirection of geometry shader input dimension is not
* handled yet
*/
- return shader < PIPE_SHADER_GEOMETRY;
+ return shader != PIPE_SHADER_GEOMETRY;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
--
2.1.0
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