[Mesa-dev] [Bug 91016] Piglit regression: shaders/glsl-floating-constant-120
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 17 17:16:25 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91016
Bug ID: 91016
Summary: Piglit regression: shaders/glsl-floating-constant-120
Product: Mesa
Version: 10.6
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: brian.wilson at intel.com
QA Contact: mesa-dev at lists.freedesktop.org
Piglit test: shaders/glsl-floating-constant-120
We are seeing this Piglit regression on pineview (chromebook, the only chrome
platform in our stable still using X and tested with Piglit)
The version of Mesa that ChromeOS is currently using passes this test in
piglit. It is based on the following commit plus an additional 34 patches:
1291788 glsl: Generate unique names for each const array lowered to
uniforms [Nov 2014-ish]
It fails in the following Mesa commit:
c2a0600 i965: Don't set NirOptions for stages that will use the vec4
backend [May 2015-ish]
It also fails in this recent Mesa commit:
1a6e4f46ed117b393e26aff326e5b05d4aea7fb0 (gallium: remove explicit values
from PIPE_CAP_ enums) [~June 10, 2015]
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