[Mesa-dev] [PATCH] nvc0: always put all tfb bufs into bufctx
Ilia Mirkin
imirkin at alum.mit.edu
Sun Jun 21 12:24:34 PDT 2015
Since we clear the TFB bufctx binding point above, we need to put all of
the active tfb's back in, even if they haven't changed since last time.
Otherwise the tfb may get moved into sysmem and the underlying mapping
will generate write errors.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
index 32f4519..6933953 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
@@ -259,11 +259,13 @@ nvc0_tfb_validate(struct nvc0_context *nvc0)
if (tfb)
targ->stride = tfb->stride[b];
+ buf = nv04_resource(targ->pipe.buffer);
+
+ BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR);
+
if (!(nvc0->tfbbuf_dirty & (1 << b)))
continue;
- buf = nv04_resource(targ->pipe.buffer);
-
if (!targ->clean)
nvc0_query_fifo_wait(push, targ->pq);
BEGIN_NVC0(push, NVC0_3D(TFB_BUFFER_ENABLE(b)), 5);
@@ -277,7 +279,6 @@ nvc0_tfb_validate(struct nvc0_context *nvc0)
PUSH_DATA(push, 0); /* TFB_BUFFER_OFFSET */
targ->clean = FALSE;
}
- BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR);
}
for (; b < 4; ++b)
IMMED_NVC0(push, NVC0_3D(TFB_BUFFER_ENABLE(b)), 0);
--
2.3.6
More information about the mesa-dev
mailing list