[Mesa-dev] [PATCH 1/2] glsl: handle conversions to double when comparing param matches
Ian Romanick
idr at freedesktop.org
Mon Jun 22 08:35:29 PDT 2015
This seems believable... is there a piglit test?
On 06/17/2015 12:15 PM, Ilia Mirkin wrote:
> This allows mod(int, int) to become selected as float mod when doubles
> are supported.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: "10.6" <mesa-stable at lists.freedesktop.org>
> ---
> src/glsl/ir_function.cpp | 8 +++++---
> 1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp
> index 2b2643c..1319443 100644
> --- a/src/glsl/ir_function.cpp
> +++ b/src/glsl/ir_function.cpp
> @@ -148,9 +148,11 @@ get_parameter_match_type(const ir_variable *param,
> if (from_type == to_type)
> return PARAMETER_EXACT_MATCH;
>
> - /* XXX: When ARB_gpu_shader_fp64 support is added, check for float->double,
> - * and int/uint->double conversions
> - */
> + if (to_type->base_type == GLSL_TYPE_DOUBLE) {
> + if (from_type->base_type == GLSL_TYPE_FLOAT)
> + return PARAMETER_FLOAT_TO_DOUBLE;
> + return PARAMETER_INT_TO_DOUBLE;
> + }
>
> if (to_type->base_type == GLSL_TYPE_FLOAT)
> return PARAMETER_INT_TO_FLOAT;
>
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