[Mesa-dev] [PATCH] glsl: binding point is a texture unit, which is a combined space
Ilia Mirkin
imirkin at alum.mit.edu
Mon Jun 22 21:22:48 PDT 2015
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
Tested-by: Nick Sarnie <commendsarnex at gmail.com>
Cc: "10.5 10.6" <mesa-stable at lists.freedesktop.org>
---
src/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 259e01e..8cb46be 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2086,7 +2086,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
* with an array of size N, all elements of the array from binding
* through binding + N - 1 must be within this range."
*/
- unsigned limit = ctx->Const.Program[state->stage].MaxTextureImageUnits;
+ unsigned limit = ctx->Const.MaxCombinedTextureImageUnits;
if (max_index >= limit) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
--
2.3.6
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