[Mesa-dev] [PATCH 08/17] i965/fs: Make better use of the builder in shader_time
Pohjolainen, Topi
topi.pohjolainen at intel.com
Tue Jun 23 02:09:39 PDT 2015
On Thu, Jun 18, 2015 at 05:51:37PM -0700, Jason Ekstrand wrote:
> Previously, we were just depending on register widths to ensure that
> various things were exec_size of 1 etc. Now, we do so explicitly using the
> builder.
> ---
> src/mesa/drivers/dri/i965/brw_fs.cpp | 14 ++++++++------
> 1 file changed, 8 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index c13ac7d..740b51d 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -557,7 +557,7 @@ fs_visitor::get_timestamp(const fs_builder &bld)
> /* We want to read the 3 fields we care about even if it's not enabled in
> * the dispatch.
> */
> - bld.exec_all().MOV(dst, ts);
> + bld.group(4, 0).exec_all().MOV(dst, ts);
Just to make sure I understand correctly, we want SIMD4 in order to read wide
enough to get all the mentioned 3 fields?
>
> /* The caller wants the low 32 bits of the timestamp. Since it's running
> * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
> @@ -637,17 +637,19 @@ fs_visitor::emit_shader_time_end()
> start.negate = true;
> fs_reg diff = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD, 1);
> diff.set_smear(0);
> - ibld.ADD(diff, start, shader_end_time);
> +
> + const fs_builder cbld = ibld.group(1, 0);
> + cbld.group(1, 0).ADD(diff, start, shader_end_time);
>
> /* If there were no instructions between the two timestamp gets, the diff
> * is 2 cycles. Remove that overhead, so I can forget about that when
> * trying to determine the time taken for single instructions.
> */
> - ibld.ADD(diff, diff, fs_reg(-2u));
> - SHADER_TIME_ADD(ibld, type, diff);
> - SHADER_TIME_ADD(ibld, written_type, fs_reg(1u));
> + cbld.ADD(diff, diff, fs_reg(-2u));
> + SHADER_TIME_ADD(cbld, type, diff);
> + SHADER_TIME_ADD(cbld, written_type, fs_reg(1u));
> ibld.emit(BRW_OPCODE_ELSE);
> - SHADER_TIME_ADD(ibld, reset_type, fs_reg(1u));
> + SHADER_TIME_ADD(cbld, reset_type, fs_reg(1u));
> ibld.emit(BRW_OPCODE_ENDIF);
> }
>
> --
> 2.4.3
>
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