[Mesa-dev] [PATCH 1/2] glsl: use consistent version string format
Timothy Arceri
t_arceri at yahoo.com.au
Tue Jun 23 04:17:22 PDT 2015
---
src/glsl/glsl_parser_extras.h | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 9a0c24e..02ddbbd 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -129,7 +129,7 @@ struct _mesa_glsl_parse_state {
bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
{
if (!this->has_explicit_attrib_stream()) {
- const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
+ const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
_mesa_glsl_error(locp, this, "explicit stream requires %s",
requirement);
@@ -144,8 +144,8 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_explicit_attrib_location()) {
const char *const requirement = this->es_shader
- ? "GLSL ES 300"
- : "GL_ARB_explicit_attrib_location extension or GLSL 330";
+ ? "GLSL ES 3.00"
+ : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
mode_string(var), requirement);
@@ -160,8 +160,8 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
- : "GL_ARB_separate_shader_objects extension or GLSL 420";
+ ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
+ : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
mode_string(var), requirement);
@@ -177,9 +177,9 @@ struct _mesa_glsl_parse_state {
if (!this->has_explicit_attrib_location() ||
!this->has_explicit_uniform_location()) {
const char *const requirement = this->es_shader
- ? "GLSL ES 310"
+ ? "GLSL ES 3.10"
: "GL_ARB_explicit_uniform_location and either "
- "GL_ARB_explicit_attrib_location or GLSL 330.";
+ "GL_ARB_explicit_attrib_location or GLSL 3.30.";
_mesa_glsl_error(locp, this,
"uniform explicit location requires %s",
--
2.4.0
More information about the mesa-dev
mailing list