[Mesa-dev] [PATCH v2] mesa/es3.1: Fix error code for glCreateShaderProgram
Marta Lofstedt
marta.lofstedt at linux.intel.com
Tue Jun 23 07:04:40 PDT 2015
From: Marta Lofstedt <marta.lofstedt at intel.com>
According to the OpenGL ES standard, 7.3.
For a call to glCreateShaderProgram with count < 0,
a GL_INVALID_VALUE error should be generated.
Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
---
src/mesa/main/shaderapi.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c783c69..266064d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1890,6 +1890,15 @@ _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
const GLuint shader = create_shader(ctx, type);
GLuint program = 0;
+ /*
+ * According to OpenGL ES 3.1 standard 7.3: GL_INVALID_VALUE
+ * should be generated, if count < 0.
+ */
+ if (_mesa_is_gles31(ctx) && count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
+ return program;
+ }
+
if (shader) {
_mesa_ShaderSource(shader, count, strings, NULL);
--
1.9.1
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