[Mesa-dev] [PATCH v3 0/6] Continue enabling OpenGL ES 3.1

Tapani Pälli tapani.palli at intel.com
Wed Jun 24 05:20:51 PDT 2015


Hi Marta;

In all of the commits you state 'for gles 3.1 and GL core', however we 
move enums to a section where they are available for both desktop core 
and compatibility contexts (as expected), please change 'GL core' to 
'desktop GL' in the message.

I've sent some small comments to patches 1 and 2, with commit messages 
and those small things fixed this series is

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

(I also run Piglit with these, no regressions.)

On 06/15/2015 02:19 PM, Marta Lofstedt wrote:
> This is the V3 versions of my previous patch-set.
> Also, please note that Tapani's patch that was originally
> part of this patch-set was merged: git at 83624c141d3
>
> Marta Lofstedt (6):
>    mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
>    mesa/es3.1: enable GL_ARB_shader_atomic_counters for GLES 3.1
>    mesa/es3.1: enable GL_ARB_texture_multisample for GLES 3.1
>    mesa/es3.1: enable GL_ARB_texture_gather for GLES 3.1
>    mesa/es3.1: enable GL_ARB_compute_shader for GLES 3.1
>    mesa/es3.1: enable GL_ARB_explicit_uniform_location for GLES 3.1
>
>   src/mesa/main/get.c              | 36 ++++++++++++++++
>   src/mesa/main/get_hash_params.py | 90 ++++++++++++++++++++++------------------
>   2 files changed, 85 insertions(+), 41 deletions(-)
>


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