[Mesa-dev] ARB_arrays_of_arrays GLSL ES

Jason Ekstrand jason at jlekstrand.net
Wed Jun 24 11:17:49 PDT 2015

On Sat, Jun 20, 2015 at 5:32 AM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> Hi all,
> The restrictions in ES make the extension easier to implement so
> I thought I'd try get this stuff reviewed an committed before finishing
> up the full extension.
> The bits that I'm still working on for the desktop version are AoA inputs
> outputs, and interface blocks.
> The only thing I know is definatly missing in this series for ES is
> support for indirect indexing of samplers, but that didn't seem like
> something that should hold up the series.
> Once the SSBO series lands (with a patch that restricts unsized arrays)
> then all the AoA ES conformance tests will pass.
> There are already a bunch of piglit tests in git but I've just sent a
> series with all the patches still waiting review here:
> http://lists.freedesktop.org/archives/piglit/2015-June/016312.html
> I haven't made a patch marking this as done yet because currently
> the i965 backend takes a very long time trying to optimise some of the
> conformance tests. They still pass but they are taking 15-minutes+ just
> to compile so this really needs to be sorted out first. If someone with
> more knowledge in this area than me wants to take a look at this I would
> be greatful for being pointed in the right direction.

Can you try it with this patch:


> If useful the series is in the 'gles4' branch of the repo here:
> https://github.com/tarceri/Mesa_arrays_of_arrays.git
> Thanks,
> Tim
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