[Mesa-dev] [PATCH 1/4] nir/from_ssa: add a flag to not convert everything to SSA

Connor Abbott cwabbott0 at gmail.com
Thu Jun 25 12:29:50 PDT 2015


We already don't convert constants out of SSA, and in our backend we'd
like to have only one way of saying something is still in SSA.

The one tricky part about this is that we may now leave some undef
instructions around if they aren't part of a phi-web, so we have to be
more careful about deleting them.

Signed-off-by: Connor Abbott <cwabbott0 at gmail.com>
---
 src/gallium/drivers/vc4/vc4_program.c |  2 +-
 src/glsl/nir/nir.h                    |  7 ++++++-
 src/glsl/nir/nir_from_ssa.c           | 25 ++++++++++++++++++-------
 src/mesa/drivers/dri/i965/brw_nir.c   |  2 +-
 4 files changed, 26 insertions(+), 10 deletions(-)

diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 2061631..1a550e1 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2102,7 +2102,7 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
 
         nir_remove_dead_variables(c->s);
 
-        nir_convert_from_ssa(c->s);
+        nir_convert_from_ssa(c->s, true);
 
         if (vc4_debug & VC4_DEBUG_SHADERDB) {
                 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d NIR instructions\n",
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 697d37e..2116f60 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1676,7 +1676,12 @@ bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
 
 void nir_convert_to_ssa_impl(nir_function_impl *impl);
 void nir_convert_to_ssa(nir_shader *shader);
-void nir_convert_from_ssa(nir_shader *shader);
+
+/* If convert_everything is true, convert all values (even those not involved
+ * in a phi node) to registers. If false, only convert SSA values involved in
+ * phi nodes to registers.
+ */
+void nir_convert_from_ssa(nir_shader *shader, bool convert_everything);
 
 bool nir_opt_algebraic(nir_shader *shader);
 bool nir_opt_algebraic_late(nir_shader *shader);
diff --git a/src/glsl/nir/nir_from_ssa.c b/src/glsl/nir/nir_from_ssa.c
index 67733e6..966c2fe 100644
--- a/src/glsl/nir/nir_from_ssa.c
+++ b/src/glsl/nir/nir_from_ssa.c
@@ -37,6 +37,7 @@
 struct from_ssa_state {
    void *mem_ctx;
    void *dead_ctx;
+   bool convert_everything;
    struct hash_table *merge_node_table;
    nir_instr *instr;
    nir_function_impl *impl;
@@ -482,6 +483,9 @@ rewrite_ssa_def(nir_ssa_def *def, void *void_state)
 
       reg = node->set->reg;
    } else {
+      if (!state->convert_everything)
+         return true;
+
       /* We leave load_const SSA values alone.  They act as immediates to
        * the backend.  If it got coalesced into a phi, that's ok.
        */
@@ -505,8 +509,15 @@ rewrite_ssa_def(nir_ssa_def *def, void *void_state)
    nir_ssa_def_rewrite_uses(def, nir_src_for_reg(reg), state->mem_ctx);
    assert(list_empty(&def->uses) && list_empty(&def->if_uses));
 
-   if (def->parent_instr->type == nir_instr_type_ssa_undef)
+   if (def->parent_instr->type == nir_instr_type_ssa_undef) {
+      /* If it's an ssa_undef instruction, remove it since we know we just got
+       * rid of all its uses.
+       */
+      nir_instr *parent_instr = def->parent_instr;
+      nir_instr_remove(parent_instr);
+      ralloc_steal(state->dead_ctx, parent_instr);
       return true;
+   }
 
    assert(def->parent_instr->type != nir_instr_type_load_const);
 
@@ -523,7 +534,7 @@ rewrite_ssa_def(nir_ssa_def *def, void *void_state)
 }
 
 /* Resolves ssa definitions to registers.  While we're at it, we also
- * remove phi nodes and ssa_undef instructions
+ * remove phi nodes.
  */
 static bool
 resolve_registers_block(nir_block *block, void *void_state)
@@ -534,8 +545,7 @@ resolve_registers_block(nir_block *block, void *void_state)
       state->instr = instr;
       nir_foreach_ssa_def(instr, rewrite_ssa_def, state);
 
-      if (instr->type == nir_instr_type_ssa_undef ||
-          instr->type == nir_instr_type_phi) {
+      if (instr->type == nir_instr_type_phi) {
          nir_instr_remove(instr);
          ralloc_steal(state->dead_ctx, instr);
       }
@@ -765,13 +775,14 @@ resolve_parallel_copies_block(nir_block *block, void *void_state)
 }
 
 static void
-nir_convert_from_ssa_impl(nir_function_impl *impl)
+nir_convert_from_ssa_impl(nir_function_impl *impl, bool convert_everything)
 {
    struct from_ssa_state state;
 
    state.mem_ctx = ralloc_parent(impl);
    state.dead_ctx = ralloc_context(NULL);
    state.impl = impl;
+   state.convert_everything = convert_everything;
    state.merge_node_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
                                                     _mesa_key_pointer_equal);
 
@@ -801,10 +812,10 @@ nir_convert_from_ssa_impl(nir_function_impl *impl)
 }
 
 void
-nir_convert_from_ssa(nir_shader *shader)
+nir_convert_from_ssa(nir_shader *shader, bool convert_everything)
 {
    nir_foreach_overload(shader, overload) {
       if (overload->impl)
-         nir_convert_from_ssa_impl(overload->impl);
+         nir_convert_from_ssa_impl(overload->impl, convert_everything);
    }
 }
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index dffb8ab..3e154c1 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -156,7 +156,7 @@ brw_create_nir(struct brw_context *brw,
       nir_print_shader(nir, stderr);
    }
 
-   nir_convert_from_ssa(nir);
+   nir_convert_from_ssa(nir, true);
    nir_validate_shader(nir);
 
    /* This is the last pass we run before we start emitting stuff.  It
-- 
2.4.3



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