[Mesa-dev] [PATCH v2] mesa : NULL check InfoLog
Ben Widawsky
ben at bwidawsk.net
Thu Jun 25 16:16:30 PDT 2015
On Thu, Jun 25, 2015 at 02:52:47PM +0200, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> When a program is compiled, but linking failed the
> sh->InfoLog could be NULL. This is expoloited
> by OpenGL ES 3.1 conformance tests.
>
> V2: ralloc_strdup shProg->InfoLog
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
> src/mesa/main/shaderapi.c | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index a4296ad..bc6625a 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1921,7 +1921,10 @@ _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
> #endif
> }
>
> - ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
> + if (sh->InfoLog)
> + ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
> + else
> + ralloc_strdup(ctx, shProg->InfoLog);
I don't understand what the strdup part is meant to do. Without the else, this
is:
Reviewed-by: Ben Widawsky <ben at bwidawsk.net>
Feel free to explain why you need to dup the log in the else case, and I'll look
again.
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