[Mesa-dev] [PATCH v2] glsls: Modify exec_list to avoid strict-aliasing violations

Davin McCall davmac at davmac.org
Fri Jun 26 04:03:48 PDT 2015

On 26/06/15 11:08, Erik Faye-Lund wrote:
> On Thu, Jun 25, 2015 at 1:48 AM, Davin McCall <davmac at davmac.org> wrote:
>> This is an alternative to my earlier patch [1] (and it is now constructed
>> properly using git format-patch).
>> Quick background:
>> There is a problem in exec_list due to it directly including a trio
>> of 'struct exec_node *' members to implement two overlapping sentinel
>> nodes. The sentinel nodes do not exist as exec_node objects and so
>> should not be accessed as such, according to C99 6.5 paragraph 7.
>> When this strict aliasing rule is violated the compiler may re-order
>> reads and writes in unexpected ways, such as demonstrated in another
>> email [2].
>> The problem only manifests if compiling without -fno-strict-aliasing.
>> This patch addresses the issue by introducing some new methods for
>> setting the 'next' and 'prev' members of the exec_node structure, which
>> avoid the aliasing restrictions by way of casting the exec_node pointer
>> (to an exec_node-pointer-pointer) whenever it may actual point to a
>> sentinel node. Essentially an exec_node can be seen as an array of two
>> exec_node pointers, and this view is compatible with the sentinel
>> structure in exec_list.
>> Compared to the previous patch, this patch is much less intrusive, and
>> does not increase the storage requirements of the exec_list structure.
>> While I'm not proposing that -fno-strict-aliasing no longer be used for
>> Mesa builds, this patch represents a step in that direction. With this
>> patch applied, a working Mesa library can be built, although bugs may
>> be present (and could be triggered only when using particular compiler
>> versions and options). FWIW file sizes with and without strict aliasing:
>> (gcc 4.8.4, -O3 -fomit-frame-pointer -march=corei7).
>>              -fno-strict-aliasing:        with strict aliasing:
>> libGL.so          699188                  699188    (no change)
>> *_dri.so         9575876                 9563104    (-2772)
>> (dri bundle includes r300, r600, kms_swrast and swrast).
>> So, not a huge win, size-wise. Dave Airlie reports a 30K difference in
>> his r600_dri.so build however [3].
>> In terms of performance:
>> (export LIBGL_ALWAYS_SOFTWARE=1; time glmark2)
>> -fno-strict-aliasing:
>> glmark2 Score: 244
>> real    5m34.707s
>> user    11m36.192s
>> sys    0m29.596s
>> with strict aliasing:
>> glmark2 Score: 247
>> real    5m34.438s
>> user    11m29.904s
>> sys    0m29.556s
>> Again, only a very small improvement when strict aliasing is enabled.
>> With the above in mind it is reasonable to question whether this patch
>> is worthwhile. However, it's done, and it seems to work, so I offer it
>> for review.
>> [1] http://lists.freedesktop.org/archives/mesa-dev/2015-June/087179.html
>> [2] http://lists.freedesktop.org/archives/mesa-dev/2015-June/087246.html
>> [3] http://lists.freedesktop.org/archives/mesa-dev/2015-June/087206.html
>> ---
>>   src/glsl/list.h | 123
>> ++++++++++++++++++++++++++++++++++++--------------------
>>   1 file changed, 80 insertions(+), 43 deletions(-)
>> diff --git a/src/glsl/list.h b/src/glsl/list.h
>> index 15fcd4a..cfbe5a9 100644
>> --- a/src/glsl/list.h
>> +++ b/src/glsl/list.h
>> @@ -76,6 +76,12 @@
>>   #include "util/ralloc.h"
>>   struct exec_node {
>> +   /**
>> +    * Accessing these fields directly may be ill-advised; if the
>> 'exec_node'
>> +    * is actually a sentinel node embedded in the exec_list structure, it
>> may
>> +    * be a strict-aliasing violation (C99 6.5 paragraph 7). Use the methods
>> +    * provided instead.
>> +    */
>>      struct exec_node *next;
>>      struct exec_node *prev;
>> @@ -140,35 +146,55 @@ exec_node_init(struct exec_node *n)
>>      n->prev = NULL;
>>   }
>> +/**
>> + * Strict-aliasing safe method for setting the next pointer for any
>> + * node, including sentinel nodes.
>> + */
>> +static inline void
>> +exec_node_set_next(struct exec_node *n, struct exec_node *next)
>> +{
>> +   ((struct exec_node **)n)[0] = next;
>> +}
>> +
>> +/**
>> + * Strict-aliasing safe method for setting the next pointer for any
>> + * node, including sentinel nodes.
>> + */
>> +static inline void
>> +exec_node_set_prev(struct exec_node *n, struct exec_node *next)
>> +{
>> +   ((struct exec_node **)n)[1] = next;
>> +}
>> +
>>   static inline const struct exec_node *
>>   exec_node_get_next_const(const struct exec_node *n)
>>   {
>> -   return n->next;
>> +   return ((const struct exec_node **)n)[0];
>>   }
> How exactly is this supposed to be strict-aliasing safe?
> Here's the wording from the C++14 spec:
> "If a program attempts to access the stored value of an object through
> a glvalue of other than one of the following types the behavior is
> undefined:
> * the dynamic type of the object,
> * a cv-qualified version of the dynamic type of the object,
> * a type similar (as defined in 4.4) to the dynamic type of the object,
> * a that is the signed or unsigned type corresponype tding to the
> dynamic type of the object,
> * a type that is the signed or unsigned type corresponding to a
> cv-qualified version of the dynamic type of the object,
> * an aggregate or union type that includes one of the aforementioned
> types among its elements or non-static data members (including,
> recursively, an element or non-static data member of a subaggregate or
> contained union),
> * a type that is a (possibly cv-qualified) base class type of the
> dynamic type of the object,
> * a char or unsigned char type."
> You cast an 'struct exec_node *' to 'struct exec_node **', and read
> it. Those are different types, and are not among the exceptions listed
> above...

In for eg:

    return ((const struct exec_node **)n)[0]

... The stored value of 'n' is not accessed by any other type than the 
type of n itself. This value is then cast to a different pointer type. 
You are mistaken if you think that the cast accesses the stored value of 
n. The other "stored value" access that it occurs in that expression is 
to the object pointed at by the result of the cast. As the exec_node 
structure is defined as:

     struct exec_node *next;
     struct exec_node *prev;

... then the value being accessed is the 'next' member of the exec_node 
struct, not the exec_node struct itself. I.e. store value of type 
'struct exec_node *' is being accessed via a glvalue of that same type.

Putting it another way, casting some pointer p, of type 'struct 
exec_node *', to 'struct exec node **', is effectively the same as '& 
p->next', but without the de-reference of p (which is the potential an 
aliasing violation that the patch avoids).

Although I don't think this is your concern, the cast is valid due to:
C99 p13:
"[...]. A pointer to a structure object, suitably converted, points to 
its initial member (or if that member is a
bit-field, then to the unit in which it resides), and vice versa."

I don't have C++14, so I've checked C++11. I'm less familiar with the 
C++ standard text in general, so I'm not sure where exactly the 
equivalent to the C99 is, but I am quite certain that the rules are 
essentially the same.

Perhaps this snippet is all that's really required:

C++11 1.8: "Unless an object is a bit-field or a base class subobject of 
zero size, the address of that object is the address
of the first byte it occupies."

There's also 4.10p2:

"A prvalue of type “pointer to cv T,” where T is an object type, can be 
converted to a prvalue of type “pointer to cv void”. The result of 
converting a “pointer to cv T” to a “pointer to cv void” points to the 
start of the storage location where the object of type T resides [...]"

... which to some extent implies that maybe you should cast first to 
"void *" then to the member type, but in practice this isn't necessary.


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