[Mesa-dev] [PATCH v3 2/6] dri: don't touch the shader compiler
Erik Faye-Lund
kusmabite at gmail.com
Fri Jun 26 11:06:04 PDT 2015
This function is for deleting per-screen resources, and the shader
compiler resources are not of such nature. Besides, dri shouldn't
need to even know about the presence of a shader compiler.
These resources will already be released when mesa gets unloaded,
and that should be sufficient.
Signed-off-by: Erik Faye-Lund <kusmabite at gmail.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/common/dri_util.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index e7ababe..ae4592c 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -46,7 +46,6 @@
#include "dri_util.h"
#include "utils.h"
#include "xmlpool.h"
-#include "../glsl/glsl_parser_extras.h"
#include "main/mtypes.h"
#include "main/version.h"
#include "main/errors.h"
@@ -238,8 +237,6 @@ static void driDestroyScreen(__DRIscreen *psp)
* stream open to the X-server anymore.
*/
- _mesa_destroy_shader_compiler();
-
psp->driver->DestroyScreen(psp);
driDestroyOptionCache(&psp->optionCache);
--
2.1.4
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